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A couple of questions on 4E Immortal design
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5067073" data-attributes="member: 11368"><p>Epic Destinies are fairly simple mechanically - only a couple powers really - so creating new ones shouldn't be TOO much of a pain.</p><p></p><p>So would 'Lich' be the epic destiny and 'Akalich' be an extension - and if so where do Demiliches fit in? A Lich seems to be a bit too 'weak' or minor (cosmic significance wise) to be an Epic Destiny... since Liches could be as low as 11th level characters in 3.x ... maybe Demilich should be the Epic Destiny? Or something?</p><p></p><p></p><p></p><p>Epic Spellcasting should probably be based off the ritual rules. And no reason to limit it to Legendary+; Epic Tier characters should be able to do at least a little of it. (And that way the rules could be used before the Legendary Tier comes out.) Rough ideas: you pick an existing ritual to use as a "seed" in the same way epic spell seeds were used in 3.x epic. Then you can modify it in the following ways, "paying" for modifications with levels, time, or cost:</p><p></p><p><em>Reduced Cost:</em> +2 levels for -25% cost. So 75% original cost = +2 levels, 50% original cost = +4 levels, 25% original = +6 levels. You can't go below 25% of the original cost. (So even though you have to be 21st level to use Epic Spellcasting, you can't cast Silence - a level 1 ritual - for free.)</p><p></p><p><em>Increased Effect:</em> Add a bonus to any check made as part of the ritual (such as the Heal check for Cure Disease). +1 level and +50% original cost per point of bonus, maximum +10 (if Epic tier), +20 (if Legendary tier), etc. So an epic cleric casting Epic Cure Disease can get a +10 bonus on the Heal check by making it a Level 16 Ritual with a Component Cost of 900 gp (150 gp base + 75 gp per point of bonus); if he applies Reduced Cost as well he can get it down as low as 225 gp, provided he is Level 22.</p><p></p><p><em>Different Key Skill:</em> Change the key skill to another. +10 levels and x10 original cost, time doubled. </p><p></p><p></p><p>...just super-rough ideas, no clue if they are at all balanced, especially Different Key Skill... any other ideas for possibilities?</p><p></p><p>U_K's Dimensional Magic will be another form of epic spellcasting, but I don't think it should replace 3.x Epic Spellcasting but be something else entirely. (U_K, do you have the other forms of Dimensional Magic figured out? If so, will they go on the website or be in the Immortals Handbook Legendary Tier?)</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5067073, member: 11368"] Epic Destinies are fairly simple mechanically - only a couple powers really - so creating new ones shouldn't be TOO much of a pain. So would 'Lich' be the epic destiny and 'Akalich' be an extension - and if so where do Demiliches fit in? A Lich seems to be a bit too 'weak' or minor (cosmic significance wise) to be an Epic Destiny... since Liches could be as low as 11th level characters in 3.x ... maybe Demilich should be the Epic Destiny? Or something? Epic Spellcasting should probably be based off the ritual rules. And no reason to limit it to Legendary+; Epic Tier characters should be able to do at least a little of it. (And that way the rules could be used before the Legendary Tier comes out.) Rough ideas: you pick an existing ritual to use as a "seed" in the same way epic spell seeds were used in 3.x epic. Then you can modify it in the following ways, "paying" for modifications with levels, time, or cost: [I]Reduced Cost:[/I] +2 levels for -25% cost. So 75% original cost = +2 levels, 50% original cost = +4 levels, 25% original = +6 levels. You can't go below 25% of the original cost. (So even though you have to be 21st level to use Epic Spellcasting, you can't cast Silence - a level 1 ritual - for free.) [I]Increased Effect:[/I] Add a bonus to any check made as part of the ritual (such as the Heal check for Cure Disease). +1 level and +50% original cost per point of bonus, maximum +10 (if Epic tier), +20 (if Legendary tier), etc. So an epic cleric casting Epic Cure Disease can get a +10 bonus on the Heal check by making it a Level 16 Ritual with a Component Cost of 900 gp (150 gp base + 75 gp per point of bonus); if he applies Reduced Cost as well he can get it down as low as 225 gp, provided he is Level 22. [I]Different Key Skill:[/I] Change the key skill to another. +10 levels and x10 original cost, time doubled. ...just super-rough ideas, no clue if they are at all balanced, especially Different Key Skill... any other ideas for possibilities? U_K's Dimensional Magic will be another form of epic spellcasting, but I don't think it should replace 3.x Epic Spellcasting but be something else entirely. (U_K, do you have the other forms of Dimensional Magic figured out? If so, will they go on the website or be in the Immortals Handbook Legendary Tier?) [/QUOTE]
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