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A couple of questions on 4E Immortal design
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<blockquote data-quote="Pssthpok" data-source="post: 5076013" data-attributes="member: 34725"><p>Hey hey, UK.</p><p></p><p></p><p></p><p>I'd like to see this. The plethora of feats for 3E characters (not even taking Multifaceted into account) provided no end of book keeping and power balance trouble. </p><p></p><p>On top of that, it would be fairly easy to use heroic->paragon->epic precedent to describe good boundaries for divine feats.</p><p></p><p></p><p></p><p>So, I take it you have some thoughts on extending magic items beyond the current scope. I think the same structure (i.e. +5 levels, x5 price) would eventually catapult prices into the realm of the ridiculous. </p><p>An adamantine weapon (Adventurer's Vault), for instance, would extend for the next thirty levels as follows:</p><p>[code]Lvl 33: +7: 10,625,000 gp</p><p>Lvl 38: +8: 53,125,000 gp</p><p>Lvl 43: +9: 265,625,000 gp</p><p>Lvl 48: +10: 1,328,125,000 gp</p><p>Lvl 53: +11: 6,640,625,000 gp</p><p>Lvl 58: +12: 33,203,125,000 gp[/code]</p><p></p><p>...so yeah. I think at that point you either have to start using a different sort of currency or something wholly different, like the way you had wealth wired into ECL in 3E. </p><p>I'm curious for your thoughts on that because, even though magic items are simpler and sleeker in 4E, they are all designed to scale <em>within</em> 30 levels.</p><p></p><p></p><p></p><p>No clunkier than adding an arbitrary +5 to saves at Exalted and another +5 at Immortal. Well, slightly more clunky. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Pssthpok, post: 5076013, member: 34725"] Hey hey, UK. I'd like to see this. The plethora of feats for 3E characters (not even taking Multifaceted into account) provided no end of book keeping and power balance trouble. On top of that, it would be fairly easy to use heroic->paragon->epic precedent to describe good boundaries for divine feats. So, I take it you have some thoughts on extending magic items beyond the current scope. I think the same structure (i.e. +5 levels, x5 price) would eventually catapult prices into the realm of the ridiculous. An adamantine weapon (Adventurer's Vault), for instance, would extend for the next thirty levels as follows: [code]Lvl 33: +7: 10,625,000 gp Lvl 38: +8: 53,125,000 gp Lvl 43: +9: 265,625,000 gp Lvl 48: +10: 1,328,125,000 gp Lvl 53: +11: 6,640,625,000 gp Lvl 58: +12: 33,203,125,000 gp[/code] ...so yeah. I think at that point you either have to start using a different sort of currency or something wholly different, like the way you had wealth wired into ECL in 3E. I'm curious for your thoughts on that because, even though magic items are simpler and sleeker in 4E, they are all designed to scale [i]within[/i] 30 levels. No clunkier than adding an arbitrary +5 to saves at Exalted and another +5 at Immortal. Well, slightly more clunky. :heh: [/QUOTE]
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A couple of questions on 4E Immortal design
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