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<blockquote data-quote="StreamOfTheSky" data-source="post: 5353499" data-attributes="member: 35909"><p>I have some questions, actually...</p><p></p><p>1) Does every coup de grace with a vorpal weapon result in head-loss? A CDG is a confirmed crit afterall, and since many weapons can only crit on a 20 (and indeed, that you auto-hit at all implies a nat 20), seems logical. It probably is the case and there's definitely nothing wrong about it, IMO. Just something I never thought of before.</p><p></p><p>2) Warshapers may be a unique case... Their crit immunity clearly doesn't protect them and the head DOES come off. But...how badly affected would they be? They have a pretty unique reason for imunnity: warshapers have a continuous spin cycle going on with their vital organs. I'm sure that at least means the brain is saved (it's undeniably a vital organ, if you take the stricter interpretations that vitals refers only to organs, which may be more limiting than it should be) and the warshaper can still function and live. But would it be blinded and deafened, or can the eyes, ears, nose, etc... be "saved"?</p><p></p><p></p><p></p><p>Definitely not. That said...*shudders* I agree with the FAQ on this. Vorpal specifically lists crit immune creatures among examples of things losing their head, so clearly it doesn't need to actually be a critical hit, just confirm a nat 20. It makes sense...you're rolling to see if you really did slice right at the golem's neck, so that the head falls off. It may not take any additional damage or penalties from that, but you still roll to make sure it struck true.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5353499, member: 35909"] I have some questions, actually... 1) Does every coup de grace with a vorpal weapon result in head-loss? A CDG is a confirmed crit afterall, and since many weapons can only crit on a 20 (and indeed, that you auto-hit at all implies a nat 20), seems logical. It probably is the case and there's definitely nothing wrong about it, IMO. Just something I never thought of before. 2) Warshapers may be a unique case... Their crit immunity clearly doesn't protect them and the head DOES come off. But...how badly affected would they be? They have a pretty unique reason for imunnity: warshapers have a continuous spin cycle going on with their vital organs. I'm sure that at least means the brain is saved (it's undeniably a vital organ, if you take the stricter interpretations that vitals refers only to organs, which may be more limiting than it should be) and the warshaper can still function and live. But would it be blinded and deafened, or can the eyes, ears, nose, etc... be "saved"? Definitely not. That said...*shudders* I agree with the FAQ on this. Vorpal specifically lists crit immune creatures among examples of things losing their head, so clearly it doesn't need to actually be a critical hit, just confirm a nat 20. It makes sense...you're rolling to see if you really did slice right at the golem's neck, so that the head falls off. It may not take any additional damage or penalties from that, but you still roll to make sure it struck true. [/QUOTE]
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