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<blockquote data-quote="Agamemnon" data-source="post: 1920545" data-attributes="member: 2567"><p>The Oblens</p><p></p><p>To many, goblins are considered nothing more than pests at best and fearsome raiders at worst. There are some tribes near Ilakeer that are content with living as inoffensive hunter-gatherers, but for the most part, the prejudice is true. There is, however, a notable exception to this rule.</p><p></p><p>The oblens, or the Cunning Folk, as they call themselves, are an offshoot of the goblin race that separated from the others some centuries back. They are more intelligent and peace loving than their wild cousins and enjoy living in human cities.</p><p></p><p>Personality</p><p></p><p>To an oblen, wits are everything. They are always looking for new ways to gain money and knowledge. The pinnacle of all knowledge is magic. To learn magic is the dream of most oblens. Their thirst for knowledge often leads them to trouble, which they often negotiate themselves out of, using a combination of sheer luck and cunning.</p><p></p><p>Oblens are often hyperactive and always up to something. They enjoy games and plays, and while devious at times, they are never sinister. Like gnomes, oblens like to talk in riddles and engaging in word games, a trait that is prone to wearing thin more than one temper.</p><p></p><p>Physical Description</p><p></p><p>An oblen stands almost as tall as a gnome, but has rougher, green skin and enormous pointed ears. They look something like goblins stretched wide and most are prone to obesity. Most walk with a stoop, making them appear even smaller than they are. Oblens have only four fingers in their hand, but this does not hamper their dexterity.</p><p></p><p>The face of an oblen is dominated by their large eyes and wide ears. They have small noses and little pointed teeth. Oblen voices are surprisingly high in pitch.</p><p></p><p>Relations</p><p></p><p>Dwarves usually consider oblens to be nothing more than bothersome pests, while elves despise them for their goblinoid heritage. Gnomes get along with them and half-orcs often feel a kinship with oblens.</p><p></p><p>The alien jezhai and sarkheen seldom encounter oblens, as the oblens react to them with fear. The attitudes of humanity, as usual, differ. Trachenfolk consider oblens to be fit for only manual labor, while the clansmen of Ilakeer respect them as a fey folk in possession of powerful and unpredictable magic.</p><p></p><p>Of the savage races, both hobgoblins and goblins react to oblens with outright hatred and will often attack them at sight, unless at a severe disadvantage. To them, oblens have betrayed their kin and allied with the enemy.</p><p></p><p>Alignment</p><p></p><p>Oblens are unpredictable alignment-wise, but most are neutral. Abhorred at becoming what their relatives are, they abstain from evil.</p><p></p><p>Oblen Lands</p><p></p><p>Oblens dwell in the swamps and marshes of the island of Meros. They usually live in small communities of 20-60 individuals. They prefer the hustle and bustle of human cities to their own lands, but return to the marshes if in trouble or simply to die.</p><p></p><p>Language</p><p></p><p>Oblens speak a dialect of Goblin. In addition, most speak Il-Khar and Nohrak. Their natural inquisitiveness gives oblens the desire to learn as many languages as possible.</p><p></p><p>Names</p><p></p><p>The names of oblens are similar to the names of their savage cousins. </p><p></p><p>Male Names</p><p></p><p>Grobla, Terak, Dagun, Yoddas, Grom, Skarak, Junjar</p><p></p><p>Female Names</p><p></p><p>Hrel, Ogla, Blanka, Grobi, Binki</p><p></p><p>Last Names</p><p></p><p>Binker, Snik, Gurrak, Osharr, Wulrag, Yeddak, Tarkas</p><p></p><p>Adventurers</p><p></p><p>The oblen race, as seekers of knowledge and fame, are ideal adventurers. Most are rogues, specializing in the nonviolent aspects of their trade, while some choose the path of the wizard or druid. Oblens are frail of body but not the mind, and therefore the way of the psion also suits them well.</p><p></p><p>Regardless of their profession, an oblen is most comfortable as far away from the enemy as possible, and wielding some sort of ranged weapon, preferably a throwing dagger.</p><p></p><p>Oblens as Characters</p><p></p><p>Statistic Modifiers: -2 Constitution, -2 Strength, +4 Dexterity. Oblens are of a small stature, but have nimble fingers and excel in acrobatics.</p><p>Size: Small</p><p>Base Speed: 30 feet.</p><p>Low-light Vision: Oblens can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p><p>+2 racial bonus on saving throws against disease. This does not apply to poisons or unnatural diseases.</p><p>+2 racial bonus on Spot, Pick Pockets and Listen checks.</p><p>+2 racial bonus to Diplomacy checks. Oblens are natural negotiators.</p><p>Automatic Languages: Goblin, any one human language (Jahazan, Khaduran, Randar, Trachenar, Zeradi)</p><p>Bonus Languages: Any</p><p>Favoured Class: Rogue</p></blockquote><p></p>
[QUOTE="Agamemnon, post: 1920545, member: 2567"] The Oblens To many, goblins are considered nothing more than pests at best and fearsome raiders at worst. There are some tribes near Ilakeer that are content with living as inoffensive hunter-gatherers, but for the most part, the prejudice is true. There is, however, a notable exception to this rule. The oblens, or the Cunning Folk, as they call themselves, are an offshoot of the goblin race that separated from the others some centuries back. They are more intelligent and peace loving than their wild cousins and enjoy living in human cities. Personality To an oblen, wits are everything. They are always looking for new ways to gain money and knowledge. The pinnacle of all knowledge is magic. To learn magic is the dream of most oblens. Their thirst for knowledge often leads them to trouble, which they often negotiate themselves out of, using a combination of sheer luck and cunning. Oblens are often hyperactive and always up to something. They enjoy games and plays, and while devious at times, they are never sinister. Like gnomes, oblens like to talk in riddles and engaging in word games, a trait that is prone to wearing thin more than one temper. Physical Description An oblen stands almost as tall as a gnome, but has rougher, green skin and enormous pointed ears. They look something like goblins stretched wide and most are prone to obesity. Most walk with a stoop, making them appear even smaller than they are. Oblens have only four fingers in their hand, but this does not hamper their dexterity. The face of an oblen is dominated by their large eyes and wide ears. They have small noses and little pointed teeth. Oblen voices are surprisingly high in pitch. Relations Dwarves usually consider oblens to be nothing more than bothersome pests, while elves despise them for their goblinoid heritage. Gnomes get along with them and half-orcs often feel a kinship with oblens. The alien jezhai and sarkheen seldom encounter oblens, as the oblens react to them with fear. The attitudes of humanity, as usual, differ. Trachenfolk consider oblens to be fit for only manual labor, while the clansmen of Ilakeer respect them as a fey folk in possession of powerful and unpredictable magic. Of the savage races, both hobgoblins and goblins react to oblens with outright hatred and will often attack them at sight, unless at a severe disadvantage. To them, oblens have betrayed their kin and allied with the enemy. Alignment Oblens are unpredictable alignment-wise, but most are neutral. Abhorred at becoming what their relatives are, they abstain from evil. Oblen Lands Oblens dwell in the swamps and marshes of the island of Meros. They usually live in small communities of 20-60 individuals. They prefer the hustle and bustle of human cities to their own lands, but return to the marshes if in trouble or simply to die. Language Oblens speak a dialect of Goblin. In addition, most speak Il-Khar and Nohrak. Their natural inquisitiveness gives oblens the desire to learn as many languages as possible. Names The names of oblens are similar to the names of their savage cousins. Male Names Grobla, Terak, Dagun, Yoddas, Grom, Skarak, Junjar Female Names Hrel, Ogla, Blanka, Grobi, Binki Last Names Binker, Snik, Gurrak, Osharr, Wulrag, Yeddak, Tarkas Adventurers The oblen race, as seekers of knowledge and fame, are ideal adventurers. Most are rogues, specializing in the nonviolent aspects of their trade, while some choose the path of the wizard or druid. Oblens are frail of body but not the mind, and therefore the way of the psion also suits them well. Regardless of their profession, an oblen is most comfortable as far away from the enemy as possible, and wielding some sort of ranged weapon, preferably a throwing dagger. Oblens as Characters Statistic Modifiers: -2 Constitution, -2 Strength, +4 Dexterity. Oblens are of a small stature, but have nimble fingers and excel in acrobatics. Size: Small Base Speed: 30 feet. Low-light Vision: Oblens can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +2 racial bonus on saving throws against disease. This does not apply to poisons or unnatural diseases. +2 racial bonus on Spot, Pick Pockets and Listen checks. +2 racial bonus to Diplomacy checks. Oblens are natural negotiators. Automatic Languages: Goblin, any one human language (Jahazan, Khaduran, Randar, Trachenar, Zeradi) Bonus Languages: Any Favoured Class: Rogue [/QUOTE]
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