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<blockquote data-quote="Agamemnon" data-source="post: 1920556" data-attributes="member: 2567"><p>The Zuris</p><p></p><p>Personality</p><p></p><p>The zuris are a proud people and tend to look down on other races. They have hard time relating to the sophisticated elves of the civilised humans of the city-states, but they tend to get along with Zeradians, who are "in tune with the natural world", the zuris put it.</p><p></p><p>Zuris are usually pragmatic and tend to look at problems from a purely material standpoint. Affairs of spirit and the afterlife do not interest them.</p><p></p><p>Physical Description</p><p></p><p>Zuris resemble large chimpanzees, averaging about five feet tall. They have long fingers and prehensile feet and are at home in trees and jungles. They move with a hunched gait, knuckles sweeping the ground, but can extend themselves to their full height to intimidate nonintelligent opponents.</p><p></p><p>In battle zuris tend to wear their armor as non-restrictive as possible, to ease their movement in the trees that are their natural element. They have no advanced knowledge of metalworking, and tend to use clubs and slings extensively. The zuris have also developed the art of stone throwing to its pinnacle, and their heavy stones (the orcish shotput from S&F) pack enough of a punch to smash in the head of an unwary explorer.</p><p></p><p>Relations</p><p></p><p>Living in the relatively unknown southern jungles of Cantilec, the zuris are usually treated as outsiders wherever they go, with the exception of Zerad, where they have traded for hundreds of years. Of the races, zuris find the Nohraks' hands-on approach to life familiar. Sarkheen are treated with wary respect.</p><p></p><p>Jezhai and elves are alien to a zuri and avoided whenever possible. The zuris share the jungles of Cantilec with the Yuan-ti, whom they fear and hate with a terrible intensity.</p><p></p><p>Alignment</p><p></p><p>Zuris are commonly neutral.</p><p></p><p>Zuri Lands</p><p></p><p>Zuris occupy the southern half of Cantilec, but have no distinct form of government. They build small villages in the jungle, but lack a complex social structure.</p><p></p><p>Religions</p><p></p><p>Zuris do not worship any god, instead venerating ancestor spirits and nature itself. Their spell casters are uniformly druids.</p><p></p><p>Languages</p><p></p><p>Zuris speak their own language, which is composed of hand signs and body language as much as words. They also know the language of Zeradia, which is in common use in Cantilec.</p><p></p><p>Male Names</p><p></p><p>Okrahk, Surkir, Histrak</p><p></p><p>Female Names</p><p></p><p>Zultin, Blanka, Azdun</p><p></p><p>Adventurers</p><p></p><p>To a zuri, leaving the protection of the jungle and one's clan is a hard decision. Some are exiled; some are drawn across the seas by their curiosity. Outside Cantilec, a zuri faces a world that does not take him seriously. He must prove his worth every step of the way.</p><p></p><p>Zuri as Characters</p><p></p><p>Statistic Modifiers: +2 Dexterity, -2 Constitution, -2 Charisma. Zuris are agile but lack endurance. They're also not used to communicating with others not of their kin, and are thus very shy and reclusive.</p><p>Size: Medium-size</p><p>Speed: Zuris have a base speed of 30 feet.</p><p>Masters of the Jungle: Zuris have a climb speed of 20 feet, gain a +8 racial modifier to Climb checks, can take 10 in any Climb check and use the better of their Strength of Dexterity modifier in those checks.</p><p>+2 racial modifier to Survival checks while in a woodland setting.</p><p>Stone Throwing: The zuri national sport is stone throwing and all adults are trained in it, thus gaining a proficiency in the shot put (even if they lack the +1 base attack bonus prerequisite for normally having an Exotic Weapon Proficiency).</p><p>Languages: Zuri, Zeradi</p><p>Bonus Languages: Dwarven, Gnoll, Sarkheen, Yuan-ti</p><p>Favored class: Ranger</p></blockquote><p></p>
[QUOTE="Agamemnon, post: 1920556, member: 2567"] The Zuris Personality The zuris are a proud people and tend to look down on other races. They have hard time relating to the sophisticated elves of the civilised humans of the city-states, but they tend to get along with Zeradians, who are "in tune with the natural world", the zuris put it. Zuris are usually pragmatic and tend to look at problems from a purely material standpoint. Affairs of spirit and the afterlife do not interest them. Physical Description Zuris resemble large chimpanzees, averaging about five feet tall. They have long fingers and prehensile feet and are at home in trees and jungles. They move with a hunched gait, knuckles sweeping the ground, but can extend themselves to their full height to intimidate nonintelligent opponents. In battle zuris tend to wear their armor as non-restrictive as possible, to ease their movement in the trees that are their natural element. They have no advanced knowledge of metalworking, and tend to use clubs and slings extensively. The zuris have also developed the art of stone throwing to its pinnacle, and their heavy stones (the orcish shotput from S&F) pack enough of a punch to smash in the head of an unwary explorer. Relations Living in the relatively unknown southern jungles of Cantilec, the zuris are usually treated as outsiders wherever they go, with the exception of Zerad, where they have traded for hundreds of years. Of the races, zuris find the Nohraks' hands-on approach to life familiar. Sarkheen are treated with wary respect. Jezhai and elves are alien to a zuri and avoided whenever possible. The zuris share the jungles of Cantilec with the Yuan-ti, whom they fear and hate with a terrible intensity. Alignment Zuris are commonly neutral. Zuri Lands Zuris occupy the southern half of Cantilec, but have no distinct form of government. They build small villages in the jungle, but lack a complex social structure. Religions Zuris do not worship any god, instead venerating ancestor spirits and nature itself. Their spell casters are uniformly druids. Languages Zuris speak their own language, which is composed of hand signs and body language as much as words. They also know the language of Zeradia, which is in common use in Cantilec. Male Names Okrahk, Surkir, Histrak Female Names Zultin, Blanka, Azdun Adventurers To a zuri, leaving the protection of the jungle and one's clan is a hard decision. Some are exiled; some are drawn across the seas by their curiosity. Outside Cantilec, a zuri faces a world that does not take him seriously. He must prove his worth every step of the way. Zuri as Characters Statistic Modifiers: +2 Dexterity, -2 Constitution, -2 Charisma. Zuris are agile but lack endurance. They're also not used to communicating with others not of their kin, and are thus very shy and reclusive. Size: Medium-size Speed: Zuris have a base speed of 30 feet. Masters of the Jungle: Zuris have a climb speed of 20 feet, gain a +8 racial modifier to Climb checks, can take 10 in any Climb check and use the better of their Strength of Dexterity modifier in those checks. +2 racial modifier to Survival checks while in a woodland setting. Stone Throwing: The zuri national sport is stone throwing and all adults are trained in it, thus gaining a proficiency in the shot put (even if they lack the +1 base attack bonus prerequisite for normally having an Exotic Weapon Proficiency). Languages: Zuri, Zeradi Bonus Languages: Dwarven, Gnoll, Sarkheen, Yuan-ti Favored class: Ranger [/QUOTE]
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