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<blockquote data-quote="Agamemnon" data-source="post: 1921641" data-attributes="member: 2567"><p>The Jarthii</p><p></p><p>The Jarthii (or, as humans call them, elves) were, according to their legends, the first race made by the Creator and reputedly the only race that survived the Time of Torment without any of its members succumbing to the corruption. While it is true that their physical forms are as perfect as the day the Creator made them, the elves could not escape the corruption of their spirit. Elven arrogance has led to many wars, especially against the mountain folk. </p><p></p><p>Nowadays the great majority of the elven clans are found within their barricaded cities, where they hoard ancient lore and new arcane innovation in order to retain their high station. Elves are the self-appointed supreme beings of Meros. </p><p></p><p>Personality</p><p></p><p>Elves are the longest-lived and most magically puissant of all races. Most Jarthii take this to mean that they are the most perfect of all peoples, and act accordingly. It is common for a high elf to act haughtily or even condescendingly towards their "inferiors". After all, respect should only awarded to equals, and to an elf, there are no equals but themselves. </p><p></p><p>Elves are fatalists. They do not believe that the actions of an individual can affect the outcome of the universe, and thus regard even the greatest of catastrophes with a detached sense of calm.</p><p></p><p>Physical Description</p><p></p><p>The elves of Meros are thin and frail in stature and devoid of any body hair. Their eyes are luminous orbs of gold that have a tendency to alter their hue according to the mood of the elf in question. By human standards of beauty, the elves are disturbingly alien, but the feature that has charmed many is the elven voice, which is often claimed to be the most beautiful sound in all creation.</p><p></p><p>Elves are intrisincally magical beings, much more so than the other humanoid races on Meros. Therefore, when an elf dies, his body vaporises into luminous mist. This prevents an elf from becoming undead (unless the transformation is intentional), but also prevents resurrection by traditional means</p><p></p><p>Relations</p><p></p><p>The elves look at the rest of creation as something between children and cattle. Some among their number gently watch over the lesser races like stern but caring parents while others simply exploit humans for their own mysterious ends.</p><p></p><p>The elves and dwarves hate each other. The reasons for this feud are lost in the mists of time, but it likely has something to do with the fundamentally opposed natures of their two gods and the differing world views of the races.</p><p></p><p>Alignment</p><p></p><p>Elves see themselves as above the struggles of other sentient races and such concepts as good and evil. They are utterly blind to their own natures, but are as evil as the brutish humanoid races they so despise. It is extremely rare to see exceptions to this, as the culture of the elves is one of total obeisance to one's superiors and total subjugation to one's lessers.</p><p></p><p>Jarthii Lands</p><p></p><p>Elf cities are ancient and rich both in gold and in secrets. Workforce and sustenance is provided by slaves, either goblinoids or other easily-manipulated races. The elves' favored slave race is humans, though, a people they see existing for the sole purpose of their comfort.</p><p></p><p>Religion</p><p></p><p>The elven god, Velar, is a fickle and uncaring deity who cares only for the blank-minded adoration of his subjects. Like the elves themselves, Velar is apparently above any shred of decency and emotion.</p><p></p><p>Languages</p><p></p><p>The elven language is incredibly complex and full of nuances that escape the casual listener. When communicating with the "lesser races", the elves speak their languages, but with an air of clear distaste at having to use such a primitive means of communication. It should be noted that hearing a "lesser" speak Elven is something equal to a sacrilege to the Jarthii and if an elf is found teaching it to lessers, that elf is immediately put to death, regardless of station.</p><p></p><p>Names</p><p></p><p>See the PH.</p><p></p><p>Adventurers</p><p></p><p>There are not many Jarthii adventurers around the world. Most of these are outcasts in, scarred and tattooed vividly so that they can never find peace in an elf community ever again. Almost all Jarthii possess some levels in the sorcerer or bard classes.</p><p></p><p>Jarthii as Characters</p><p></p><p>Stat Modifiers: +2 Charisma, -2 Constitution. The Jarthii are a race of persuaders and diplomats, but physically weak.</p><p>Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p><p>+2 racial bonus to Diplomacy and Bluff checks. The elves are the masters of persuasion</p><p>+2 to saves against spells from the school of Necromancy and abilities that inflict level or ability drain. The elves' arcane essence gives them power against the forces of darkness.</p><p>Predestination: Elves cannot be raised from the dead of resurrected. Reincarnation is the only way of returning one to life.</p><p>Automatic Languages: Elven, any one human language (Arceri, Jahazan, Khaduran, Randar, Trachenar, Zeradi)</p><p>Bonus Languages: Draconic, human languages, Gnome, High Goblin, Thoaken, and Sylvan</p><p>Favoured Class: Sorcerer</p><p></p><p>--</p><p></p><p>Here are the elves of my setting. Lovely bunch, are they not?</p></blockquote><p></p>
[QUOTE="Agamemnon, post: 1921641, member: 2567"] The Jarthii The Jarthii (or, as humans call them, elves) were, according to their legends, the first race made by the Creator and reputedly the only race that survived the Time of Torment without any of its members succumbing to the corruption. While it is true that their physical forms are as perfect as the day the Creator made them, the elves could not escape the corruption of their spirit. Elven arrogance has led to many wars, especially against the mountain folk. Nowadays the great majority of the elven clans are found within their barricaded cities, where they hoard ancient lore and new arcane innovation in order to retain their high station. Elves are the self-appointed supreme beings of Meros. Personality Elves are the longest-lived and most magically puissant of all races. Most Jarthii take this to mean that they are the most perfect of all peoples, and act accordingly. It is common for a high elf to act haughtily or even condescendingly towards their "inferiors". After all, respect should only awarded to equals, and to an elf, there are no equals but themselves. Elves are fatalists. They do not believe that the actions of an individual can affect the outcome of the universe, and thus regard even the greatest of catastrophes with a detached sense of calm. Physical Description The elves of Meros are thin and frail in stature and devoid of any body hair. Their eyes are luminous orbs of gold that have a tendency to alter their hue according to the mood of the elf in question. By human standards of beauty, the elves are disturbingly alien, but the feature that has charmed many is the elven voice, which is often claimed to be the most beautiful sound in all creation. Elves are intrisincally magical beings, much more so than the other humanoid races on Meros. Therefore, when an elf dies, his body vaporises into luminous mist. This prevents an elf from becoming undead (unless the transformation is intentional), but also prevents resurrection by traditional means Relations The elves look at the rest of creation as something between children and cattle. Some among their number gently watch over the lesser races like stern but caring parents while others simply exploit humans for their own mysterious ends. The elves and dwarves hate each other. The reasons for this feud are lost in the mists of time, but it likely has something to do with the fundamentally opposed natures of their two gods and the differing world views of the races. Alignment Elves see themselves as above the struggles of other sentient races and such concepts as good and evil. They are utterly blind to their own natures, but are as evil as the brutish humanoid races they so despise. It is extremely rare to see exceptions to this, as the culture of the elves is one of total obeisance to one's superiors and total subjugation to one's lessers. Jarthii Lands Elf cities are ancient and rich both in gold and in secrets. Workforce and sustenance is provided by slaves, either goblinoids or other easily-manipulated races. The elves' favored slave race is humans, though, a people they see existing for the sole purpose of their comfort. Religion The elven god, Velar, is a fickle and uncaring deity who cares only for the blank-minded adoration of his subjects. Like the elves themselves, Velar is apparently above any shred of decency and emotion. Languages The elven language is incredibly complex and full of nuances that escape the casual listener. When communicating with the "lesser races", the elves speak their languages, but with an air of clear distaste at having to use such a primitive means of communication. It should be noted that hearing a "lesser" speak Elven is something equal to a sacrilege to the Jarthii and if an elf is found teaching it to lessers, that elf is immediately put to death, regardless of station. Names See the PH. Adventurers There are not many Jarthii adventurers around the world. Most of these are outcasts in, scarred and tattooed vividly so that they can never find peace in an elf community ever again. Almost all Jarthii possess some levels in the sorcerer or bard classes. Jarthii as Characters Stat Modifiers: +2 Charisma, -2 Constitution. The Jarthii are a race of persuaders and diplomats, but physically weak. Low-light Vision: Elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. +2 racial bonus to Diplomacy and Bluff checks. The elves are the masters of persuasion +2 to saves against spells from the school of Necromancy and abilities that inflict level or ability drain. The elves' arcane essence gives them power against the forces of darkness. Predestination: Elves cannot be raised from the dead of resurrected. Reincarnation is the only way of returning one to life. Automatic Languages: Elven, any one human language (Arceri, Jahazan, Khaduran, Randar, Trachenar, Zeradi) Bonus Languages: Draconic, human languages, Gnome, High Goblin, Thoaken, and Sylvan Favoured Class: Sorcerer -- Here are the elves of my setting. Lovely bunch, are they not? [/QUOTE]
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