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General Tabletop Discussion
*TTRPGs General
A couple of thoughts about encounter balance
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<blockquote data-quote="Wik" data-source="post: 5024188" data-attributes="member: 40177"><p>Yet, you can still have a sandbox with goals. Let's say you need to cure the king, and to do so, you need a rare herb. A sage tells you the herb grows on the side of a specific mountain, that is frequented by hill giants.</p><p></p><p>First off, the PCs don't know where this mountain is - that whole valley is unexplored, and it seems like there are a lot of mountains. So, they prowl over the area, hitting encounter and plots they make up themselves. The king won't die until the next lunar eclipse, which is in six months, so they follow their own goals occasionally (which is why you play a sandbox!)</p><p></p><p>Eventually, they find the mountain, realize it's their goal because of some descriptions given by the healer, and get to work searching. You could go the way the Giants series does it - a set series of encounters against the party's strength. Or, you could still keep the game as a sandbox.</p><p></p><p>That flower only grows in rare places. To find it, the PCs need to encounter it from a wandering monster table - just wandering around the mountains long enough will be enough to find it. Or, they could befriend the local tribe that wanders the mountains and get them involved in the search. Or, they could cast speak with plants. Or...</p><p></p><p>In other words, the campaign has a goal, but it remains a sandbox throughout.</p></blockquote><p></p>
[QUOTE="Wik, post: 5024188, member: 40177"] Yet, you can still have a sandbox with goals. Let's say you need to cure the king, and to do so, you need a rare herb. A sage tells you the herb grows on the side of a specific mountain, that is frequented by hill giants. First off, the PCs don't know where this mountain is - that whole valley is unexplored, and it seems like there are a lot of mountains. So, they prowl over the area, hitting encounter and plots they make up themselves. The king won't die until the next lunar eclipse, which is in six months, so they follow their own goals occasionally (which is why you play a sandbox!) Eventually, they find the mountain, realize it's their goal because of some descriptions given by the healer, and get to work searching. You could go the way the Giants series does it - a set series of encounters against the party's strength. Or, you could still keep the game as a sandbox. That flower only grows in rare places. To find it, the PCs need to encounter it from a wandering monster table - just wandering around the mountains long enough will be enough to find it. Or, they could befriend the local tribe that wanders the mountains and get them involved in the search. Or, they could cast speak with plants. Or... In other words, the campaign has a goal, but it remains a sandbox throughout. [/QUOTE]
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A couple of thoughts about encounter balance
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