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Community
General Tabletop Discussion
*TTRPGs General
A couple of thoughts about encounter balance
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<blockquote data-quote="Wik" data-source="post: 5024189" data-attributes="member: 40177"><p>Or, to put it another way, "The Campaign is a Sandbox Until Things Start to Matter" has always kind of bugged me. I hated it in Fallout 3, and it bugs me here. If you're going to run a railroad or a guided goal campaign (and I have no problem with that - my campaign can be a bit of a railroad at times, and my players seem fine), so be it. But if you're going to run a sandbox, I think it cheats the players out of things to only run a half-sandbox, and then put a switch on them halfway through.</p><p></p><p>Being able to make any choice in response to your setting is fun. But, if the goal is to get to the Giant's lair - well, being able to do anything you want, and then getting to the giant's lair and losing a large amount of your plot freedom is kind of a kick in the teeth. I know, as a player, I'd do my best to avoid the end goal and stick to the sandbox, next time.</p></blockquote><p></p>
[QUOTE="Wik, post: 5024189, member: 40177"] Or, to put it another way, "The Campaign is a Sandbox Until Things Start to Matter" has always kind of bugged me. I hated it in Fallout 3, and it bugs me here. If you're going to run a railroad or a guided goal campaign (and I have no problem with that - my campaign can be a bit of a railroad at times, and my players seem fine), so be it. But if you're going to run a sandbox, I think it cheats the players out of things to only run a half-sandbox, and then put a switch on them halfway through. Being able to make any choice in response to your setting is fun. But, if the goal is to get to the Giant's lair - well, being able to do anything you want, and then getting to the giant's lair and losing a large amount of your plot freedom is kind of a kick in the teeth. I know, as a player, I'd do my best to avoid the end goal and stick to the sandbox, next time. [/QUOTE]
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A couple of thoughts about encounter balance
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