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*Pathfinder & Starfinder
A couple of zombies
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<blockquote data-quote="Kwalish Kid" data-source="post: 4316675" data-attributes="member: 446"><p>I've put together a couple of zombies that I may be using in my next game and I thought you folks might like a look. They are based on the low level zombie because I'm running a low-level game right now, but I imagine I might make tougher versions later.</p><p></p><p>The first zombie is a strange brute/controller hybrid. I wanted some zombie guards that would discourage people from coming into a room and that would escort them out again.</p><p></p><p>Rebuking Zombie--- Level 2 Elite Brute</p><p>Medium natural undead--- XP 250</p><p>Initiative –1 </p><p>Senses Perception +0; darkvision</p><p>HP 80; Bloodied 40; see also zombie weakness</p><p>AC 15; Fortitude 15, Reflex 9, Will 12</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Saving throws +2 bonus to all</p><p>Action Points 1</p><p>Speed 4</p><p>m Slam (standard; at-will) +6 vs. AC; 2d6 + 2 damage.</p><p>M Zombie Grab (standard; at-will) +4 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty.</p><p>Repel (free; recharge 6) When the rebuking zombie misses with Zombie Grab, it can make a basic attack against its last target. Whether or not the attack hits, the target is pushed up to two squares.</p><p>Throw Foe (minor, encounter) Only vs. grabbed opponent; +6 vs. Fortitude; 3d6+2 damage; Effect: the opponent is pushed up to five squares and lands prone.</p><p>Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p>Alignment Unaligned </p><p>Languages —</p><p>Str 14 (+3) Dex 6 (–1) Wis 8 (+0) </p><p>Con 10 (+1) Int 1 (–4) Cha 3 (–3)</p><p></p><p>The second zombie is one that I thought about from well before the release of the books. It is somewhat Age of Worms inspired, but it just seemed right for a dragonborn zombie.</p><p></p><p>Rotbreath Zombie--- Level 2 Controller</p><p>Medium natural undead--- XP 125</p><p>This zombie is the corpse of a dragonborn infused with special necrotic magics that make use of the insect larvae eating the dead flesh of the undead creature. When the creature wades into combat it breathes out a cloud of worms that damage its foes.</p><p>Initiative –1 </p><p>Senses Perception +0; darkvision</p><p>HP 26; Bloodied 13; see also zombie weakness</p><p>AC 13; Fortitude 13, Reflex 9, Will 10</p><p>Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant</p><p>Speed 4</p><p>m Slam (standard; at-will) +7 vs. AC; 2d6 + 3 damage and target is pushed 1 square.</p><p>B Rotbreath (standard; recharge 5/6) Close Burst 5; +6 vs. Reflex; 3d6+3 necrotic damage. Additionally, targets take ongoing 5 necrotic damage (save ends) whether or not they are hit.</p><p>Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly.</p><p>Alignment Unaligned </p><p>Languages —</p><p>Str 16 (+4) Dex 6 (–1) Wis 8 (+0) </p><p>Con 10 (+1) Int 1 (–4) Cha 3 (–3)</p><p></p><p>There you go. I may update them after I see them in action and I may add some other undead here.</p></blockquote><p></p>
[QUOTE="Kwalish Kid, post: 4316675, member: 446"] I've put together a couple of zombies that I may be using in my next game and I thought you folks might like a look. They are based on the low level zombie because I'm running a low-level game right now, but I imagine I might make tougher versions later. The first zombie is a strange brute/controller hybrid. I wanted some zombie guards that would discourage people from coming into a room and that would escort them out again. Rebuking Zombie--- Level 2 Elite Brute Medium natural undead--- XP 250 Initiative –1 Senses Perception +0; darkvision HP 80; Bloodied 40; see also zombie weakness AC 15; Fortitude 15, Reflex 9, Will 12 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Saving throws +2 bonus to all Action Points 1 Speed 4 m Slam (standard; at-will) +6 vs. AC; 2d6 + 2 damage. M Zombie Grab (standard; at-will) +4 vs. Reflex; the target is grabbed (until escape). Checks made to escape the zombie’s grab take a –5 penalty. Repel (free; recharge 6) When the rebuking zombie misses with Zombie Grab, it can make a basic attack against its last target. Whether or not the attack hits, the target is pushed up to two squares. Throw Foe (minor, encounter) Only vs. grabbed opponent; +6 vs. Fortitude; 3d6+2 damage; Effect: the opponent is pushed up to five squares and lands prone. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. Alignment Unaligned Languages — Str 14 (+3) Dex 6 (–1) Wis 8 (+0) Con 10 (+1) Int 1 (–4) Cha 3 (–3) The second zombie is one that I thought about from well before the release of the books. It is somewhat Age of Worms inspired, but it just seemed right for a dragonborn zombie. Rotbreath Zombie--- Level 2 Controller Medium natural undead--- XP 125 This zombie is the corpse of a dragonborn infused with special necrotic magics that make use of the insect larvae eating the dead flesh of the undead creature. When the creature wades into combat it breathes out a cloud of worms that damage its foes. Initiative –1 Senses Perception +0; darkvision HP 26; Bloodied 13; see also zombie weakness AC 13; Fortitude 13, Reflex 9, Will 10 Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant Speed 4 m Slam (standard; at-will) +7 vs. AC; 2d6 + 3 damage and target is pushed 1 square. B Rotbreath (standard; recharge 5/6) Close Burst 5; +6 vs. Reflex; 3d6+3 necrotic damage. Additionally, targets take ongoing 5 necrotic damage (save ends) whether or not they are hit. Zombie Weakness Any critical hit to the zombie reduces it to 0 hit points instantly. Alignment Unaligned Languages — Str 16 (+4) Dex 6 (–1) Wis 8 (+0) Con 10 (+1) Int 1 (–4) Cha 3 (–3) There you go. I may update them after I see them in action and I may add some other undead here. [/QUOTE]
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