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General Tabletop Discussion
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A couple suggestions for spellcasting
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<blockquote data-quote="Sniperfox47" data-source="post: 6293025" data-attributes="member: 6776026"><p>I understand where you're coming from with that, and I guess I should have followed your guidelines more closely. I'm not sure what it would be worth replacing with though.</p><p></p><p>I went the way I did with it though because I look at it as "+1 bonus to your check and -1 to the DC may have the same effect but they're not the same flavor wise". I look at +1 to your dice pool as being "well you have to work just as hard but you have specialized knowledge that lets you succeed where others may fail" whereas dropping the check by 3.5 is "you're so used to doing it that it becomes more trivial for you to do it".</p><p></p><p>Personally if someone wanted a "Book-casting" skill in a game I was running I'd say "nope pick a different skill" or I'd say "Okay, but it'll be limited when you can use it". Otherwise (at least with the current mechanics) there would be no incentive to take the magic skills for any specific schools. Essentially you'd be giving them a skill that does the job of... 16 other skills. Even if it only applies to casting spells from spellbooks and doesn't provide the +1max mp bonus of magical skills there's no reason for a character not to take it.</p><p></p><p></p><p></p><p>Really? I looked at that as being more potentially beneficial than any of the other abilities listed, although I guess it is fairly situational. Rather than carrying a 40lb spellbook with hundreds of your spells stored in it, the same spellbook would weigh only 4lb and fit in your hand if compressed (plus maybe a few pounds for the cover). </p><p></p><p>Also consider you have 4 spells lower than 5mp(1 page each, 4 total), 1 between 6 and 10 (2 pages), and 1 between 11 and 20(3-4 pages) that you cast regularly. Rather than needing to take time flipping through a book with 9-10 pages you pull out a one page sheet and read off the spell you need.</p><p></p><p>Add to the the idea of getting tossed in a cell, they look at scribbles on your page and toss it at your head saying "Have fun with that", then as they walk away they get hit in the back with the fireball spell written on it.</p><p></p><p>It may not be worth the 5th grade of the tradition but that's part of why I said it may need editing, because what I think fits may not be what you'd want.</p></blockquote><p></p>
[QUOTE="Sniperfox47, post: 6293025, member: 6776026"] I understand where you're coming from with that, and I guess I should have followed your guidelines more closely. I'm not sure what it would be worth replacing with though. I went the way I did with it though because I look at it as "+1 bonus to your check and -1 to the DC may have the same effect but they're not the same flavor wise". I look at +1 to your dice pool as being "well you have to work just as hard but you have specialized knowledge that lets you succeed where others may fail" whereas dropping the check by 3.5 is "you're so used to doing it that it becomes more trivial for you to do it". Personally if someone wanted a "Book-casting" skill in a game I was running I'd say "nope pick a different skill" or I'd say "Okay, but it'll be limited when you can use it". Otherwise (at least with the current mechanics) there would be no incentive to take the magic skills for any specific schools. Essentially you'd be giving them a skill that does the job of... 16 other skills. Even if it only applies to casting spells from spellbooks and doesn't provide the +1max mp bonus of magical skills there's no reason for a character not to take it. Really? I looked at that as being more potentially beneficial than any of the other abilities listed, although I guess it is fairly situational. Rather than carrying a 40lb spellbook with hundreds of your spells stored in it, the same spellbook would weigh only 4lb and fit in your hand if compressed (plus maybe a few pounds for the cover). Also consider you have 4 spells lower than 5mp(1 page each, 4 total), 1 between 6 and 10 (2 pages), and 1 between 11 and 20(3-4 pages) that you cast regularly. Rather than needing to take time flipping through a book with 9-10 pages you pull out a one page sheet and read off the spell you need. Add to the the idea of getting tossed in a cell, they look at scribbles on your page and toss it at your head saying "Have fun with that", then as they walk away they get hit in the back with the fireball spell written on it. It may not be worth the 5th grade of the tradition but that's part of why I said it may need editing, because what I think fits may not be what you'd want. [/QUOTE]
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