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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Couple Warlord Powers
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<blockquote data-quote="Alex319" data-source="post: 5101103" data-attributes="member: 45678"><p>Auxiliary Defense sounds interesting and unique - a power that lets the Warlord take advantage of someone else's mark. Definitely fits the theme of the Warlord, and seems reasonably balanced. The effect does need a duration, though.</p><p> </p><p>Squire's Duty seems like a god idea but the way it is written causes some rules problems. How does it interact with powers like Myrmidon Formation that don't "target" anyone but do give THP? What about powers like Wall of Light, which is sustainable and provides THP to everyone in it every round? Also it suddenly becomes a lot better if someone else in the party have Inspiring Fortitude (gives THP to all allies in a close burst 5). Another possible problem is that I'm not sure that most THP-granting powers actually have the healing keyword, so it will be hard to use.</p><p> </p><p>My suggestion is to change it to an immediate interrupt "Trigger: An ally you can see gains temporary hit points. Effect: The number of temporary hit points the ally gains increases by your Charisma modifier." Possibly increase it a bit (say, to 5 + charisma modifier) because just Charisma modifier in hit points isn't that much.</p></blockquote><p></p>
[QUOTE="Alex319, post: 5101103, member: 45678"] Auxiliary Defense sounds interesting and unique - a power that lets the Warlord take advantage of someone else's mark. Definitely fits the theme of the Warlord, and seems reasonably balanced. The effect does need a duration, though. Squire's Duty seems like a god idea but the way it is written causes some rules problems. How does it interact with powers like Myrmidon Formation that don't "target" anyone but do give THP? What about powers like Wall of Light, which is sustainable and provides THP to everyone in it every round? Also it suddenly becomes a lot better if someone else in the party have Inspiring Fortitude (gives THP to all allies in a close burst 5). Another possible problem is that I'm not sure that most THP-granting powers actually have the healing keyword, so it will be hard to use. My suggestion is to change it to an immediate interrupt "Trigger: An ally you can see gains temporary hit points. Effect: The number of temporary hit points the ally gains increases by your Charisma modifier." Possibly increase it a bit (say, to 5 + charisma modifier) because just Charisma modifier in hit points isn't that much. [/QUOTE]
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A Couple Warlord Powers
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