Krishnath
First Post
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Dream Raven (petitioner of the dream realm)
Tiny Outsider (Dream)
Hit Dice: 2d8 (9 hp)
Initiative: +2 (Dex)
Speed: 10', Fly 50' (good)
AC: 14 (+2 size, +2 Dex)
Attacks: 2 claws +4 melee
Damage: claw 1d2
Face/Reach: 2½' by 2½'/0'
Special Attacks: -
Special Qualities: Immunities, no planar commitment, dream travel, planar beacon.
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 11, Dex 15, Con 11, Int 10, Wis 10, Cha 10
Climate/Terrain: Any land and underground (usually the dream realm)
Organization: solitary, pair, or murder (5-12)
Challenge Rating: 1
Treasure: None
Alignment: Often Neutral
Advancement: None
Dream ravens are petitioners formed from those who die while dreaming.
Resembling large black ravens, with eyes the color the petitioner had while living,
few people can tell the difference between a dream raven and a real one.
Despite their ability to travel to the mortal world, through the dreams of living creatures, few dream ravens do.
The few dream ravenes who actually dwell in the material world usually nest in castles or fortresses. attracting normal ravens all the while. A large colony of ravens in a castle is by many considered a sign of good fortune.
Most dream ravens remember nothing of their former lives.
Combat:
All dream ravens would rather flee than fight, unless they're defending the master of dreams.
Immunities (Ex): Immune to mind influencing effects, cannot be polymorphed, cannot be summoned except by endless and major arcana.
No planar commitment (Ex): Dream ravens can leave the dreaming if they choose, and can freely be brought to or from the realm of dreams. (usually by the dream king.)
Dream Travel (Sp): Dream Ravens can enter the dreams of all things and use them to travel from one place or another, even to other planes, this ability is useable at will.
Planar Beacon (Ex): The lord of dreams allways knows the exact location of any and all dream ravens in his service.
Comments are welcome.
Later,

Dream Raven (petitioner of the dream realm)
Tiny Outsider (Dream)
Hit Dice: 2d8 (9 hp)
Initiative: +2 (Dex)
Speed: 10', Fly 50' (good)
AC: 14 (+2 size, +2 Dex)
Attacks: 2 claws +4 melee
Damage: claw 1d2
Face/Reach: 2½' by 2½'/0'
Special Attacks: -
Special Qualities: Immunities, no planar commitment, dream travel, planar beacon.
Saves: Fort +3, Ref +5, Will +3
Abilities: Str 11, Dex 15, Con 11, Int 10, Wis 10, Cha 10
Climate/Terrain: Any land and underground (usually the dream realm)
Organization: solitary, pair, or murder (5-12)
Challenge Rating: 1
Treasure: None
Alignment: Often Neutral
Advancement: None
Dream ravens are petitioners formed from those who die while dreaming.
Resembling large black ravens, with eyes the color the petitioner had while living,
few people can tell the difference between a dream raven and a real one.
Despite their ability to travel to the mortal world, through the dreams of living creatures, few dream ravens do.
The few dream ravenes who actually dwell in the material world usually nest in castles or fortresses. attracting normal ravens all the while. A large colony of ravens in a castle is by many considered a sign of good fortune.
Most dream ravens remember nothing of their former lives.
Combat:
All dream ravens would rather flee than fight, unless they're defending the master of dreams.
Immunities (Ex): Immune to mind influencing effects, cannot be polymorphed, cannot be summoned except by endless and major arcana.
No planar commitment (Ex): Dream ravens can leave the dreaming if they choose, and can freely be brought to or from the realm of dreams. (usually by the dream king.)
Dream Travel (Sp): Dream Ravens can enter the dreams of all things and use them to travel from one place or another, even to other planes, this ability is useable at will.
Planar Beacon (Ex): The lord of dreams allways knows the exact location of any and all dream ravens in his service.
Comments are welcome.
Later,
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