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General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
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<blockquote data-quote="djotaku" data-source="post: 9815872" data-attributes="member: 7054471"><p>What's interesting is that I just went along with 2024 being better at the time. I have both 2014 and 2024 books. Ran campaigns with 2024 - no issues. But I have one campaign that was started as 2014 that we went back to. I cracked the books open again and, at the very least, the 2024 books are missing a lot of character. Maybe it make sense to move all the subclasses to 3rd level or maybe it didn't, but it sucks they're all called "sublasses" now. Before they had really cool names for the subclasses. Did it make things a little harder for new players? Sure! But for anyone with an ounce of intelligence it should have been pretty apparent pretty quickly that these are all "subclasses" it's just that each one has a cool name. In the same way that we all drive "Cars" on the street, but some cars are "SUVs" some are "compacts" and so on. </p><p></p><p>I was also sad that the books didn't have the silly dad humor on the first page that the 2014 books have. Like the DMG talking about how to kill your party or the Xanathar book talking about how the authors of the book <em>didn't</em> kill his fish.</p><p></p><p>About the only thing that is 99.9% better about 2024 is the DMG. It is MUCH, MUCH better for a new DM. However, I did write a blog post a little bit ago comparing Dungeon Master books ( <a href="https://www.ericsbinaryworld.com/2025/10/17/comparing-game-master-/-dungeon-master-books-across-ttrpgs/" target="_blank">Comparing Game Master / Dungeon Master books across TTRPGs</a> ) and part of my conclusion was that D&D (and other systems) should make a "How to DM Book" that changes minimally across systems and versions and then a DMG/GMG that is for more advanced topics. Because while I found the 2014 DMG useless for learning D&D when I was new to the game, I found the 2024 one to be lacking in some of the more advanced topics from the 2014 book.</p></blockquote><p></p>
[QUOTE="djotaku, post: 9815872, member: 7054471"] What's interesting is that I just went along with 2024 being better at the time. I have both 2014 and 2024 books. Ran campaigns with 2024 - no issues. But I have one campaign that was started as 2014 that we went back to. I cracked the books open again and, at the very least, the 2024 books are missing a lot of character. Maybe it make sense to move all the subclasses to 3rd level or maybe it didn't, but it sucks they're all called "sublasses" now. Before they had really cool names for the subclasses. Did it make things a little harder for new players? Sure! But for anyone with an ounce of intelligence it should have been pretty apparent pretty quickly that these are all "subclasses" it's just that each one has a cool name. In the same way that we all drive "Cars" on the street, but some cars are "SUVs" some are "compacts" and so on. I was also sad that the books didn't have the silly dad humor on the first page that the 2014 books have. Like the DMG talking about how to kill your party or the Xanathar book talking about how the authors of the book [I]didn't[/I] kill his fish. About the only thing that is 99.9% better about 2024 is the DMG. It is MUCH, MUCH better for a new DM. However, I did write a blog post a little bit ago comparing Dungeon Master books ( [URL="https://www.ericsbinaryworld.com/2025/10/17/comparing-game-master-/-dungeon-master-books-across-ttrpgs/"]Comparing Game Master / Dungeon Master books across TTRPGs[/URL] ) and part of my conclusion was that D&D (and other systems) should make a "How to DM Book" that changes minimally across systems and versions and then a DMG/GMG that is for more advanced topics. Because while I found the 2014 DMG useless for learning D&D when I was new to the game, I found the 2024 one to be lacking in some of the more advanced topics from the 2014 book. [/QUOTE]
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A critical analysis of 2024's revised classes
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