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General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
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<blockquote data-quote="eclair~" data-source="post: 9816873" data-attributes="member: 7054492"><p>Gonna take a break from these, if not halt them altogether.</p><p></p><p>'Cause honestly, it's not like it matters. The revised rules have had a divided reception, and people who dislike the 2024 changes to stuff are already well aware of how changes to class features and game mechanics can negatively impact the characters they enjoy playing. Likewise, people who like the revised rules most likely don't mind the loss of features or capabilities that other players are disappointed by the lack of.</p><p></p><p>I don't see WotC going back and doing a Tasha's-style set of optional features to address 2024 critics' issues with the classes. They're not going to add back Magical Inspiration or Focused Aim or Land's Stride or any other omitted or nerfed feature when there really was no good reason to not retain most of those features—unless you genuinely believe that people who <em>don't</em> care about them justify taking away these features and options from people who do. And furthermore, I don't see the people who support the changes to the classes or disagree with others' issues with them being able to provide any good rationale as to why these features were dropped, why it's fine for several classes now to not do or not do as well things they previously could when others get their versatility significantly expanded, why certain classes get limitations others don't have or miss out on things others get.</p><p></p><p>I provided my two cents on several OneD&D surveys, and the final product ultimately shows that the designers didn't care what I thought or what I enjoyed about their game. And I think that, rather than pondering what might have been, it's not worth giving any more consideration to said final product.</p></blockquote><p></p>
[QUOTE="eclair~, post: 9816873, member: 7054492"] Gonna take a break from these, if not halt them altogether. 'Cause honestly, it's not like it matters. The revised rules have had a divided reception, and people who dislike the 2024 changes to stuff are already well aware of how changes to class features and game mechanics can negatively impact the characters they enjoy playing. Likewise, people who like the revised rules most likely don't mind the loss of features or capabilities that other players are disappointed by the lack of. I don't see WotC going back and doing a Tasha's-style set of optional features to address 2024 critics' issues with the classes. They're not going to add back Magical Inspiration or Focused Aim or Land's Stride or any other omitted or nerfed feature when there really was no good reason to not retain most of those features—unless you genuinely believe that people who [I]don't[/I] care about them justify taking away these features and options from people who do. And furthermore, I don't see the people who support the changes to the classes or disagree with others' issues with them being able to provide any good rationale as to why these features were dropped, why it's fine for several classes now to not do or not do as well things they previously could when others get their versatility significantly expanded, why certain classes get limitations others don't have or miss out on things others get. I provided my two cents on several OneD&D surveys, and the final product ultimately shows that the designers didn't care what I thought or what I enjoyed about their game. And I think that, rather than pondering what might have been, it's not worth giving any more consideration to said final product. [/QUOTE]
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A critical analysis of 2024's revised classes
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