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General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
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<blockquote data-quote="UngeheuerLich" data-source="post: 9817026" data-attributes="member: 59057"><p>I like the multiclass rules as they are now. </p><p></p><p>But my preferred multiclass option is how final fantasy XI classes work:</p><p></p><p>You have one primary class and one secondary class.</p><p>Secondary class is always half the primary class level and a select few abilities are not available as subclass.</p><p></p><p>For D&D, I'd make it:</p><p></p><p>Level 1: </p><p></p><p>Option 1:</p><p>chose species, background and main class and a feat. </p><p></p><p>Option 2:</p><p>Instead of chosing a main class, chose two secondary classes. You get reduced features (like level 1 as muticlass as it is now, you must chose wither pact magic or spellcasting trait) </p><p></p><p>Level 2:</p><p></p><p>Option 1:</p><p>Chose a secondary class (a class that is half your total character level) </p><p></p><p>Option 2:</p><p>Chose a subclass (as they are now but improved to be as valuable as a class of half your level) </p><p></p><p>So combining this two options at both levels you either have:</p><p></p><p>Main class + subclass</p><p>Main class + secondary class</p><p></p><p>Two secondary classes + one subclass</p><p>Three secondary classes. </p><p></p><p>Resoning behind it:</p><p></p><p>Subclasses can be designed in a way that they are never combined with other subclasses. They are highly specialized. </p><p></p><p>So no eldritch knight + blade singer combination. </p><p></p><p>But you get a lot of freedom from being able to substitute a subclass for a secondary or even have 3 secondary classes without a specialization. </p><p></p><p>I am not sure how I'd design feat and subclass progression. </p><p>Probably just using total character level seems like a good idea. Another question is how spell levels add up,since it is possible to have a spell progression that is up to 1.5 spell levels. </p><p></p><p>Maybe spellcasters only add 2/3 caster level towards total spell progression as main class and 1/3 as subclass. And most caster specializations add 1/3 caster level progression. And you round fractions up (like eldritch knight and arcane trickster). Math is a bit ugly.</p><p></p><p>But spellcaster table could also be adjusted to have 30 levels instead of 20. And you get another spell level every 3 levels.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9817026, member: 59057"] I like the multiclass rules as they are now. But my preferred multiclass option is how final fantasy XI classes work: You have one primary class and one secondary class. Secondary class is always half the primary class level and a select few abilities are not available as subclass. For D&D, I'd make it: Level 1: Option 1: chose species, background and main class and a feat. Option 2: Instead of chosing a main class, chose two secondary classes. You get reduced features (like level 1 as muticlass as it is now, you must chose wither pact magic or spellcasting trait) Level 2: Option 1: Chose a secondary class (a class that is half your total character level) Option 2: Chose a subclass (as they are now but improved to be as valuable as a class of half your level) So combining this two options at both levels you either have: Main class + subclass Main class + secondary class Two secondary classes + one subclass Three secondary classes. Resoning behind it: Subclasses can be designed in a way that they are never combined with other subclasses. They are highly specialized. So no eldritch knight + blade singer combination. But you get a lot of freedom from being able to substitute a subclass for a secondary or even have 3 secondary classes without a specialization. I am not sure how I'd design feat and subclass progression. Probably just using total character level seems like a good idea. Another question is how spell levels add up,since it is possible to have a spell progression that is up to 1.5 spell levels. Maybe spellcasters only add 2/3 caster level towards total spell progression as main class and 1/3 as subclass. And most caster specializations add 1/3 caster level progression. And you round fractions up (like eldritch knight and arcane trickster). Math is a bit ugly. But spellcaster table could also be adjusted to have 30 levels instead of 20. And you get another spell level every 3 levels. [/QUOTE]
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A critical analysis of 2024's revised classes
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