Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9820948" data-attributes="member: 6779196"><p>I think you’re right on the money. If we’re talking about pure combat balance, 2024 5e has reached a pretty good spot. Casters, for the most part, are capable of dealing reasonable damage per round, but are less efficient at it than martials, except in cases where they are able to use AoE damage against a very large number of weaker targets. Control spells are more efficient for dealing with individual targets, but are mainly enablers for the primary damage dealers (the martials) to finish off the controlled target more quickly and safely. And healing is very valuable now, with monster damage output and healing spell power both having increased without PCs’ base hit point totals having increased at all. That means an optimal party will involve a combination of martial damage dealers, AoE and Control focused casters, and healing focused casters. Which is a pretty good place to be in, combat-balance wise. Everyone contributes something different and valuable.</p><p></p><p>What the martial vs. caster debate is really about is not combat balance, but narrative authority. Casters can use spells to simply <em>make a thing happen</em>, whereas martials can really only rely on skills, filtered through DM adjudication, to make things happen. At low levels, this means the martials have to play the “mother, may I?” game with the DM to solve problems that don’t involve reducing a pool of hit points to zero, while casters have access to a toolbox of ready-made solutions. See arguments about stealth and thieves’ tools vs. <em>Invisibility</em> and <em>Knock</em>. At high levels, this means casters get access to things like teleportation, telepathy, flight, and of course eventually <em>Wish</em>, while martials are stuck doing the same things they’ve been doing since first level but with higher numbers.</p><p></p><p>And that’s why this debate will never be resolved. Even if martials were mathematically provably better at combat than casters in all scenarios, it would not resolve the core underlying issue that casters have abilities that grant (temporary, limited) narrative authority, and martials don’t. And it’s likely they never will in D&D, because the one edition where this balance was directly addressed, performed commercially poorly. This is a stark thematic divide within the D&D fandom, of people who want non-spellcasting characters to be capable of superhuman feats (and not just in combat), and people who want all superhuman feats to be acts of magic, which D&D ties inextricably to spellcasting.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9820948, member: 6779196"] I think you’re right on the money. If we’re talking about pure combat balance, 2024 5e has reached a pretty good spot. Casters, for the most part, are capable of dealing reasonable damage per round, but are less efficient at it than martials, except in cases where they are able to use AoE damage against a very large number of weaker targets. Control spells are more efficient for dealing with individual targets, but are mainly enablers for the primary damage dealers (the martials) to finish off the controlled target more quickly and safely. And healing is very valuable now, with monster damage output and healing spell power both having increased without PCs’ base hit point totals having increased at all. That means an optimal party will involve a combination of martial damage dealers, AoE and Control focused casters, and healing focused casters. Which is a pretty good place to be in, combat-balance wise. Everyone contributes something different and valuable. What the martial vs. caster debate is really about is not combat balance, but narrative authority. Casters can use spells to simply [I]make a thing happen[/I], whereas martials can really only rely on skills, filtered through DM adjudication, to make things happen. At low levels, this means the martials have to play the “mother, may I?” game with the DM to solve problems that don’t involve reducing a pool of hit points to zero, while casters have access to a toolbox of ready-made solutions. See arguments about stealth and thieves’ tools vs. [I]Invisibility[/I] and [I]Knock[/I]. At high levels, this means casters get access to things like teleportation, telepathy, flight, and of course eventually [I]Wish[/I], while martials are stuck doing the same things they’ve been doing since first level but with higher numbers. And that’s why this debate will never be resolved. Even if martials were mathematically provably better at combat than casters in all scenarios, it would not resolve the core underlying issue that casters have abilities that grant (temporary, limited) narrative authority, and martials don’t. And it’s likely they never will in D&D, because the one edition where this balance was directly addressed, performed commercially poorly. This is a stark thematic divide within the D&D fandom, of people who want non-spellcasting characters to be capable of superhuman feats (and not just in combat), and people who want all superhuman feats to be acts of magic, which D&D ties inextricably to spellcasting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
Top