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Community
General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
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<blockquote data-quote="Lanefan" data-source="post: 9821708" data-attributes="member: 29398"><p>To a certain point, that's very intentional: I want to encourage characters who take risks and discourage characters who sit back and let - or worse, expect - others take risks. To a lesser extent, I also want to reward active players over passive players.</p><p></p><p>Being ideas guy is useful but IME the "ideas guy" character also tends to be the character who sends other people out to act on those ideas: "<em>We really should scout around the back and make sure there's no unexpected surprises. Challimee, as you're the stealthiest we have how about you do that? We'll wait here.</em>".</p><p></p><p>Thus, even though Ideas Guy thought to do the scouting (and for these purposes let's say this is a legitimately good idea), all the risk of actually doing said scouting accrues to Challimee.</p><p></p><p>Put another way, it's her butt on the line if - and note the "if" here - any serious danger (e.g. several vicious guard dogs) awaits around the back; by the time any help can arrive she'll either be victorious, fleeing, or dead. Why should Ideas Guy get rewarded when all he in fact did was send someone else into potential danger?</p><p></p><p>As for your all-guns-blazing concern, that self-solves fairly quickly on its own once they get thrashed a few times and come to realize that some caution and planning might in fact be a good idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9821708, member: 29398"] To a certain point, that's very intentional: I want to encourage characters who take risks and discourage characters who sit back and let - or worse, expect - others take risks. To a lesser extent, I also want to reward active players over passive players. Being ideas guy is useful but IME the "ideas guy" character also tends to be the character who sends other people out to act on those ideas: "[I]We really should scout around the back and make sure there's no unexpected surprises. Challimee, as you're the stealthiest we have how about you do that? We'll wait here.[/I]". Thus, even though Ideas Guy thought to do the scouting (and for these purposes let's say this is a legitimately good idea), all the risk of actually doing said scouting accrues to Challimee. Put another way, it's her butt on the line if - and note the "if" here - any serious danger (e.g. several vicious guard dogs) awaits around the back; by the time any help can arrive she'll either be victorious, fleeing, or dead. Why should Ideas Guy get rewarded when all he in fact did was send someone else into potential danger? As for your all-guns-blazing concern, that self-solves fairly quickly on its own once they get thrashed a few times and come to realize that some caution and planning might in fact be a good idea. :) [/QUOTE]
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A critical analysis of 2024's revised classes
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