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Community
General Tabletop Discussion
*Dungeons & Dragons
A critical analysis of 2024's revised classes
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<blockquote data-quote="ECMO3" data-source="post: 9832662" data-attributes="member: 7030563"><p>Likewise if you have no idea how representative a sample is you should not assume that it is not representative either, yet that is exactly what people are doing here. Absence of a reason to confirm the quality of the survey is not the same as<em> "plenty of reasons"</em> to doubt it.</p><p></p><p>Without any specific information on the test design or metrics, you can only draw conclusions from the data you have. We have no reason to believe the sample is not representative of D&D players. No one who claims with confidence that it is not representative has provided even one specific topic that would have scored differently if the barrier was lower nor presented any evidence that the players who did take the survey (i.e. dedicated players) have different opinions, in aggregate, than players who didn't (i.e. casual players).</p><p></p><p>Moreover, the people commenting here and saying it is not representative, were not the ones that built the survey. Yet we have someone on this thread who was actually part of the team that designed and executed the survey and they are not saying this. The <em>"it is not representative"</em> argument started as a counterpoint to the one person on this thread who actually does know how the survey was designed and posted about the survey results and rules design.</p><p></p><p>I can walk through a city and ask people if they prefer Orange Juice or Apple Juice. If I only poll people inside one city it is possible the results would be different as compared to the population since I did not poll people living in the suburbs or rural areas or in different cities. Just because the results could possibly be different, does not constitute evidence they would be different.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9832662, member: 7030563"] Likewise if you have no idea how representative a sample is you should not assume that it is not representative either, yet that is exactly what people are doing here. Absence of a reason to confirm the quality of the survey is not the same as[I] "plenty of reasons"[/I] to doubt it. Without any specific information on the test design or metrics, you can only draw conclusions from the data you have. We have no reason to believe the sample is not representative of D&D players. No one who claims with confidence that it is not representative has provided even one specific topic that would have scored differently if the barrier was lower nor presented any evidence that the players who did take the survey (i.e. dedicated players) have different opinions, in aggregate, than players who didn't (i.e. casual players). Moreover, the people commenting here and saying it is not representative, were not the ones that built the survey. Yet we have someone on this thread who was actually part of the team that designed and executed the survey and they are not saying this. The [I]"it is not representative"[/I] argument started as a counterpoint to the one person on this thread who actually does know how the survey was designed and posted about the survey results and rules design. I can walk through a city and ask people if they prefer Orange Juice or Apple Juice. If I only poll people inside one city it is possible the results would be different as compared to the population since I did not poll people living in the suburbs or rural areas or in different cities. Just because the results could possibly be different, does not constitute evidence they would be different. [/QUOTE]
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A critical analysis of 2024's revised classes
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