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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Minigiant" data-source="post: 8667529" data-attributes="member: 63508"><p>Nice video. Agree and disagree with it at some points. Great quality for a beginner.</p><p></p><p>But on the issue with the fighter, it misses the forest for the trees.</p><p></p><p>The problem isn't that they forget the noncombat aspects, the issue is they can't choose which ones make it in without picking favorites.</p><p></p><p>The problem with the fighter is that a large portion of the community see it a the representation of 80% of all advance warriors. So it is kept too generic in order to cover 50 different archetypes at base.</p><p></p><p>Every other class, at base PHB, is a combination of 3-6 archetypes in its core. This allows it to focus on how those archetypes handle or doesn't handle well certain common D&D challenges.</p><p></p><p>Because it cover several dozen ideas at base,the core fighter can't lean in nor away from different noncombat aspects of the game as some of its archetypes have mutually exclusive aspects and you would have to decide which ones make it in. For example, a feudal class system could have fighters in every caste and multiple versions of fighter in several castes, each with their own OOC foci and OOC weakness.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8667529, member: 63508"] Nice video. Agree and disagree with it at some points. Great quality for a beginner. But on the issue with the fighter, it misses the forest for the trees. The problem isn't that they forget the noncombat aspects, the issue is they can't choose which ones make it in without picking favorites. The problem with the fighter is that a large portion of the community see it a the representation of 80% of all advance warriors. So it is kept too generic in order to cover 50 different archetypes at base. Every other class, at base PHB, is a combination of 3-6 archetypes in its core. This allows it to focus on how those archetypes handle or doesn't handle well certain common D&D challenges. Because it cover several dozen ideas at base,the core fighter can't lean in nor away from different noncombat aspects of the game as some of its archetypes have mutually exclusive aspects and you would have to decide which ones make it in. For example, a feudal class system could have fighters in every caste and multiple versions of fighter in several castes, each with their own OOC foci and OOC weakness. [/QUOTE]
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General Tabletop Discussion
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A critique and review of the Fighter class
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