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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Minigiant" data-source="post: 8668378" data-attributes="member: 63508"><p>The issue is the narratives behind the archetypes within the fighter vary heavily.</p><p></p><p>I like what I said about the different fighters in a stereotypical feudal society. There are</p><ol> <li data-xf-list-type="ol">The royal prince who trains in combat because he is lower in the line of succession but still has to be adept in court and government</li> <li data-xf-list-type="ol">The noble lord who focuses of domain management and noble intrigue while having to maintain the expectations of being a skilled warrior and general.</li> <li data-xf-list-type="ol">The knight who pledges loyalty to the above lord who has to keep some knowledge of politics but has to focus more on his body than numbers.</li> <li data-xf-list-type="ol">The merchant watchman who is expected to guard the caravan and help the merchant manage the business.</li> <li data-xf-list-type="ol">The temple guard who is expected to protect important figures and artifacts in a church and tho know the significance of those under her care.</li> <li data-xf-list-type="ol">A mercenary archer in a sell sword company whose only responsibility is to be able to shoot, run, eat, and sleep under a tent.</li> <li data-xf-list-type="ol">The low class town guard who must focus on their perception and sussing out potential threat.</li> <li data-xf-list-type="ol">The underclass gang member who is brought in for muscle by a crime lord whose job is to look scary as well as back it up with force.</li> </ol><p>These are very different archetypes in the noncombat sphere. That's before you get fantastical with eldritch knights, rune knights, and such. You would have to heavily invest in converting them to mechanics, trivializing their importance, or have a social contract to apply standard boni when deep in their expertises. In modern games with multiple class systems, said archetypes would be in split into a few classes with their own focused noncombat spheres.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8668378, member: 63508"] The issue is the narratives behind the archetypes within the fighter vary heavily. I like what I said about the different fighters in a stereotypical feudal society. There are [LIST=1] [*]The royal prince who trains in combat because he is lower in the line of succession but still has to be adept in court and government [*]The noble lord who focuses of domain management and noble intrigue while having to maintain the expectations of being a skilled warrior and general. [*]The knight who pledges loyalty to the above lord who has to keep some knowledge of politics but has to focus more on his body than numbers. [*]The merchant watchman who is expected to guard the caravan and help the merchant manage the business. [*]The temple guard who is expected to protect important figures and artifacts in a church and tho know the significance of those under her care. [*]A mercenary archer in a sell sword company whose only responsibility is to be able to shoot, run, eat, and sleep under a tent. [*]The low class town guard who must focus on their perception and sussing out potential threat. [*]The underclass gang member who is brought in for muscle by a crime lord whose job is to look scary as well as back it up with force. [/LIST] These are very different archetypes in the noncombat sphere. That's before you get fantastical with eldritch knights, rune knights, and such. You would have to heavily invest in converting them to mechanics, trivializing their importance, or have a social contract to apply standard boni when deep in their expertises. In modern games with multiple class systems, said archetypes would be in split into a few classes with their own focused noncombat spheres. [/QUOTE]
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A critique and review of the Fighter class
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