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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Flamestrike" data-source="post: 8669322" data-attributes="member: 6788736"><p>No it's not. With 2 extra feats/ ASI and several Maneuvers (now available to all Fighters via Superior Technique) buffing skill use, there is literally nothing stopping a Fighter being top tier in Social and Exploration aside from the player making different choices (which is also fine).</p><p></p><p>Lets look at one of the Weakest Fighter subs, a Banneret at 13th level. Noble Background. Vuman (Str/ Cha).</p><p></p><p>In addition to GWM (Human), he also Buffs Strength by +2 (4th), takes Skill expert (Insight, +1 Strength) at 6th, and Martial Adept (8th) and +1 Str/ Cha at 12th.</p><p></p><p>Str 20, Cha/ Con 16. GWM.</p><p></p><p>In addition to this:</p><p></p><p></p><p></p><p>He also has:</p><p></p><p>Skills </p><p>History +5 (+1d6)</p><p>Persuasion +13 (+1d6)</p><p>Perception +5</p><p>Insight + 10 (+1d6)</p><p>Athletics + 10</p><p>Intimidate +5 +(1d6)</p><p></p><p>Maneuvers are - Commanding presence (+1d6 to a Persuasion or Intimidate check), Tactical Assessment (+1d6 to a History or Insight check) and Precise attack (+1d6 to hit). 2 dice per Short Rest.</p><p></p><p>Fluffy (a Noble Knight archetype) who runs rings around even the Bard in the social pillar, and can jump, climb and swim better than anyone else in the party.</p><p></p><p>He's also a GWM Fighter, with Strength 20 and Precise strike to land them.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8669322, member: 6788736"] No it's not. With 2 extra feats/ ASI and several Maneuvers (now available to all Fighters via Superior Technique) buffing skill use, there is literally nothing stopping a Fighter being top tier in Social and Exploration aside from the player making different choices (which is also fine). Lets look at one of the Weakest Fighter subs, a Banneret at 13th level. Noble Background. Vuman (Str/ Cha). In addition to GWM (Human), he also Buffs Strength by +2 (4th), takes Skill expert (Insight, +1 Strength) at 6th, and Martial Adept (8th) and +1 Str/ Cha at 12th. Str 20, Cha/ Con 16. GWM. In addition to this: He also has: Skills History +5 (+1d6) Persuasion +13 (+1d6) Perception +5 Insight + 10 (+1d6) Athletics + 10 Intimidate +5 +(1d6) Maneuvers are - Commanding presence (+1d6 to a Persuasion or Intimidate check), Tactical Assessment (+1d6 to a History or Insight check) and Precise attack (+1d6 to hit). 2 dice per Short Rest. Fluffy (a Noble Knight archetype) who runs rings around even the Bard in the social pillar, and can jump, climb and swim better than anyone else in the party. He's also a GWM Fighter, with Strength 20 and Precise strike to land them. [/QUOTE]
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A critique and review of the Fighter class
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