Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flamestrike" data-source="post: 8669599" data-attributes="member: 6788736"><p>For the love of Orcus THERE IS NO PROBLEM.</p><p></p><p>It's only a 'problem' to a small core of whiners that raise the same points over and over and over again, in this thread (and threads like it) that they spawn every week, and have done for years now.</p><p></p><p>Overwhelmingly (in survey after survey) Fighter is actually the most <em>popular </em>class. It dominates the combat pillar (likely why it's so popular) and I've already demonstrated (repeatedly) there is nothing stopping from creating a Fighter that is top tier in other pillars as well. </p><p></p><p>The Fighter is also the most heavily nerfed (by house rules) and most frequently complained about as being OP class in the game as well.</p><p></p><p>Examples include:</p><p></p><p><strong>DM</strong>:<em> I dont care about HP, my game has insta death for (falling, lava, assassinations etc)</em>. </p><p></p><p><strong>Effect</strong>: Deprive the Fighter of the benefit of his class feature (d10 HD) and nix his Second wind while you're at it. Those HP are expressly there to give him the Plot armor to survive such things, and they're a class feature. Ruling they dont matter in some cases (when the rules clearly and unambiguously say otherwise) punishes the class with the higher HP the most.</p><p></p><p><strong>DM </strong><em>We use fumbles in my game! </em></p><p></p><p><strong>Effect</strong>: punishes the Fighter for no other reason other than 'advancing in level' and does so more than any other class with Monks around the same area, seeing as Fighters (and Monks) make more attack rolls than any other class in the game (especially casters, who can go 20 levels without ever making an attack roll).</p><p></p><p><strong>DM</strong>: <em>We use flanking!</em></p><p></p><p><strong>Effect</strong>: Punishes martials, because they now get advantage on them, most of the time, by most monsters, and who is up the front getting flanked in the first place and doing his job? The Fighter.</p><p></p><p><strong>DM</strong>: <em>GWM/ SS are waaaay broken so i made the following changes...</em></p><p></p><p><strong>Effect</strong>: Hurts the fighter the most, because they make the best use of those feats, more than any other class.</p><p></p><p><strong>DM</strong>: <em>Oh we dont use the 6-8 encounter/ 2-3 short rest Adventuring day. We have one 'super deadly' combat encounter per long rest, maybe 2 at most!</em></p><p></p><p><strong>Effect</strong>: Hurts the fighter the most, along with any other short rest dependent class like the Warlock.</p><p></p><p><strong>DM</strong>: <em>In my games we impose a level of exhaustion on anyone who drops to zero HP...</em></p><p></p><p><strong>Effect</strong>: Impacts people getting hit the most (Fighters and other martials), and who actually give a toss about most of what Exhaustion does (unlike casters, who don't care about half movement, or disadvantage on skills and attack rolls anywhere near as much as a Fighter would).</p><p></p><p>I could go on an on and on an on.</p><p></p><p>You people complaining about Fighters (and indeed all Martials) are a broken record. I absolutely assure you there are other factors contributing to Fighters 'performance issues' at your tables, and I bet you it isnt the fault of the Fighter class itself.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8669599, member: 6788736"] For the love of Orcus THERE IS NO PROBLEM. It's only a 'problem' to a small core of whiners that raise the same points over and over and over again, in this thread (and threads like it) that they spawn every week, and have done for years now. Overwhelmingly (in survey after survey) Fighter is actually the most [I]popular [/I]class. It dominates the combat pillar (likely why it's so popular) and I've already demonstrated (repeatedly) there is nothing stopping from creating a Fighter that is top tier in other pillars as well. The Fighter is also the most heavily nerfed (by house rules) and most frequently complained about as being OP class in the game as well. Examples include: [B]DM[/B]:[I] I dont care about HP, my game has insta death for (falling, lava, assassinations etc)[/I]. [B]Effect[/B]: Deprive the Fighter of the benefit of his class feature (d10 HD) and nix his Second wind while you're at it. Those HP are expressly there to give him the Plot armor to survive such things, and they're a class feature. Ruling they dont matter in some cases (when the rules clearly and unambiguously say otherwise) punishes the class with the higher HP the most. [B]DM [/B][I]We use fumbles in my game! [/I] [B]Effect[/B]: punishes the Fighter for no other reason other than 'advancing in level' and does so more than any other class with Monks around the same area, seeing as Fighters (and Monks) make more attack rolls than any other class in the game (especially casters, who can go 20 levels without ever making an attack roll). [B]DM[/B]: [I]We use flanking![/I] [B]Effect[/B]: Punishes martials, because they now get advantage on them, most of the time, by most monsters, and who is up the front getting flanked in the first place and doing his job? The Fighter. [B]DM[/B]: [I]GWM/ SS are waaaay broken so i made the following changes...[/I] [B]Effect[/B]: Hurts the fighter the most, because they make the best use of those feats, more than any other class. [B]DM[/B]: [I]Oh we dont use the 6-8 encounter/ 2-3 short rest Adventuring day. We have one 'super deadly' combat encounter per long rest, maybe 2 at most![/I] [B]Effect[/B]: Hurts the fighter the most, along with any other short rest dependent class like the Warlock. [B]DM[/B]: [I]In my games we impose a level of exhaustion on anyone who drops to zero HP...[/I] [B]Effect[/B]: Impacts people getting hit the most (Fighters and other martials), and who actually give a toss about most of what Exhaustion does (unlike casters, who don't care about half movement, or disadvantage on skills and attack rolls anywhere near as much as a Fighter would). I could go on an on and on an on. You people complaining about Fighters (and indeed all Martials) are a broken record. I absolutely assure you there are other factors contributing to Fighters 'performance issues' at your tables, and I bet you it isnt the fault of the Fighter class itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top