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A critique and review of the Fighter class
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<blockquote data-quote="SteveC" data-source="post: 8669810" data-attributes="member: 9053"><p>This issue sort of brings up that song from Beauty and the Beast about a "tale as old as time."</p><p></p><p>Fighters definitely are the sort of character you give to the new person to play for the "I hit it" action every round in combat. There is definitely a place for that in the game. I think the problem with that line of thinking is that a fighter should do what they're designed for the very best, and unless you're using a particular play style with a lot of encounters in the day, they just don't.</p><p></p><p>I'll just echo the point that the fighter is supposed to be combat pillar focused and not social or exploration focused, but their poor skill selection and lack of other abilities really handicaps them in those situations. That doesn't mean that the fighter can't roleplay in those areas, they just don't have any mechanical backup for them. They have exactly as many roleplay resources as any other class, but most of the other classes have something mechanical.</p><p></p><p>I said during the design for 5E that the different pillars should be designed around giving each class something to do with them and that didn't happen. There is this excellent product called Level Up that all of you may have heard about (HAH!) that expands on those pillars really well but it is definitely a design deficiency in the core rules that just hasn't been addressed.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8669810, member: 9053"] This issue sort of brings up that song from Beauty and the Beast about a "tale as old as time." Fighters definitely are the sort of character you give to the new person to play for the "I hit it" action every round in combat. There is definitely a place for that in the game. I think the problem with that line of thinking is that a fighter should do what they're designed for the very best, and unless you're using a particular play style with a lot of encounters in the day, they just don't. I'll just echo the point that the fighter is supposed to be combat pillar focused and not social or exploration focused, but their poor skill selection and lack of other abilities really handicaps them in those situations. That doesn't mean that the fighter can't roleplay in those areas, they just don't have any mechanical backup for them. They have exactly as many roleplay resources as any other class, but most of the other classes have something mechanical. I said during the design for 5E that the different pillars should be designed around giving each class something to do with them and that didn't happen. There is this excellent product called Level Up that all of you may have heard about (HAH!) that expands on those pillars really well but it is definitely a design deficiency in the core rules that just hasn't been addressed. [/QUOTE]
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A critique and review of the Fighter class
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