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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="SteveC" data-source="post: 8670077" data-attributes="member: 9053"><p>As someone who has played a series of one-shot adventures across the years, from levels 8 until about 14 at this point with the same characters, I can say you actually need to explain it. We have a fighter, wizard, warlock, cleric, and either a rogue or a druid depending on who is there for the session. The fighter is very good in combat, they became better with a third attack at level 11, but they are not that much better in terms of hitting and damage. The squishy characters love the fact that the fighter has a ton of HP, that's definitely true.</p><p>I have seen examples of the characters playing out for many sessions, but obviously not a campaign, since the GM runs a long session and the next one is characters at the next level.</p><p>Our least experienced, but most energetic player goes with the fighter. They like the class and that they can pretty much just do their thing in combat. The fact that this hasn't changed over years of play means the fighter is definitely designed with this sort of player in mind.</p><p>Different characters shine in different scenarios, that's what I've found. The notion that the fighter somehow is just outclassing, say, the warlock who is built around Eldritch Blast is just wrong though.</p><p>None of this is white room play, and it's with (after a fashion) experienced players and a very experienced GM.</p><p>And we all have fun. I have played a few of the different characters as the group has changed over time, and I can say that everyone enjoys combat and no one feels overwhelmingly strong.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8670077, member: 9053"] As someone who has played a series of one-shot adventures across the years, from levels 8 until about 14 at this point with the same characters, I can say you actually need to explain it. We have a fighter, wizard, warlock, cleric, and either a rogue or a druid depending on who is there for the session. The fighter is very good in combat, they became better with a third attack at level 11, but they are not that much better in terms of hitting and damage. The squishy characters love the fact that the fighter has a ton of HP, that's definitely true. I have seen examples of the characters playing out for many sessions, but obviously not a campaign, since the GM runs a long session and the next one is characters at the next level. Our least experienced, but most energetic player goes with the fighter. They like the class and that they can pretty much just do their thing in combat. The fact that this hasn't changed over years of play means the fighter is definitely designed with this sort of player in mind. Different characters shine in different scenarios, that's what I've found. The notion that the fighter somehow is just outclassing, say, the warlock who is built around Eldritch Blast is just wrong though. None of this is white room play, and it's with (after a fashion) experienced players and a very experienced GM. And we all have fun. I have played a few of the different characters as the group has changed over time, and I can say that everyone enjoys combat and no one feels overwhelmingly strong. [/QUOTE]
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A critique and review of the Fighter class
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