Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8670726" data-attributes="member: 6801845"><p>Sorry if I'm skipping over most of your post, but if casters are basically on par with fighters, why is this such a big issue? I keep pointing out why I don't think that there's much of a difference. There are very few spells that add a significant amount to social interactions - charm person has significant drawbacks. Familiars and a few spells help with exploration, but at the cost of limited resources. Disguise/alter self can be quite useful but can also be replicated with a hat of disguise or even a simple disguise kit for what it's normally used for.</p><p></p><p>I'm not saying that casters get <em>no</em> benefits from spell outside of combat, obviously they do. They tend to be things that aid the party, there's nothing that makes the other PCs without spells pointless. That's not their role. But reasonably competent? Able to contribute to the group's goals? The sentiment I get is that unless fighter are the optimal choice for something outside of combat, they're worthless. If casters are not far and above better than fighters out of combat, why is it such a huge issue? </p><p></p><p>A lot of it depends on style of campaign and DM as well. Invisibility is great if the party regularly casts it on the rogue who then goes off on their own to do some scouting. For a lot of people that would be boring and based on the DM "never split the party" may be the best way to ensure survival. Most people I play with don't care if they're the ones that cast [insert spell here], if they can be the one to suggest the spell or if the spell helps the party achieve their goals. </p><p></p><p>I guess what it really comes down to is that this is just one of those things I've rarely encountered in an actual game. Most people have fun just trying to figure out solutions to obstacles, it doesn't really matter who actually does the thing to overcome the obstacle in the majority of cases. People recognize that different classes have different capabilities in and out of combat.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8670726, member: 6801845"] Sorry if I'm skipping over most of your post, but if casters are basically on par with fighters, why is this such a big issue? I keep pointing out why I don't think that there's much of a difference. There are very few spells that add a significant amount to social interactions - charm person has significant drawbacks. Familiars and a few spells help with exploration, but at the cost of limited resources. Disguise/alter self can be quite useful but can also be replicated with a hat of disguise or even a simple disguise kit for what it's normally used for. I'm not saying that casters get [I]no[/I] benefits from spell outside of combat, obviously they do. They tend to be things that aid the party, there's nothing that makes the other PCs without spells pointless. That's not their role. But reasonably competent? Able to contribute to the group's goals? The sentiment I get is that unless fighter are the optimal choice for something outside of combat, they're worthless. If casters are not far and above better than fighters out of combat, why is it such a huge issue? A lot of it depends on style of campaign and DM as well. Invisibility is great if the party regularly casts it on the rogue who then goes off on their own to do some scouting. For a lot of people that would be boring and based on the DM "never split the party" may be the best way to ensure survival. Most people I play with don't care if they're the ones that cast [insert spell here], if they can be the one to suggest the spell or if the spell helps the party achieve their goals. I guess what it really comes down to is that this is just one of those things I've rarely encountered in an actual game. Most people have fun just trying to figure out solutions to obstacles, it doesn't really matter who actually does the thing to overcome the obstacle in the majority of cases. People recognize that different classes have different capabilities in and out of combat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top