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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Oofta" data-source="post: 8670735" data-attributes="member: 6801845"><p>Why does it matter if it's only used 1 time per 50 hours of play?</p><p></p><p>Why does it have to be unique to their class? Why can't a player just contribute by having fun playing a game with friends? Do you feel like you can only have value if you have a spell or the best bonus to a specific skill possible?</p><p></p><p>I'm looking at how the game is actually played. Obviously I can only speak from personal experience, but across editions and across thousands of hours of play, people contribute to the out of combat part of the game all the time in ways that have nothing to do with their class. In addition, as I've stated many times, a fighter can be pretty decent at some out of combat skills if it's important to the player. Not being the most optimized min/maxer possible doesn't detract from their ability to contribut.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8670735, member: 6801845"] Why does it matter if it's only used 1 time per 50 hours of play? Why does it have to be unique to their class? Why can't a player just contribute by having fun playing a game with friends? Do you feel like you can only have value if you have a spell or the best bonus to a specific skill possible? I'm looking at how the game is actually played. Obviously I can only speak from personal experience, but across editions and across thousands of hours of play, people contribute to the out of combat part of the game all the time in ways that have nothing to do with their class. In addition, as I've stated many times, a fighter can be pretty decent at some out of combat skills if it's important to the player. Not being the most optimized min/maxer possible doesn't detract from their ability to contribut. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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