Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 8671066" data-attributes="member: 7031982"><p>I have a feeling I’m going to regret continuing to engage on this, but I will try. </p><p></p><p> I said I found the Vecna thread “interesting” and you responded “oh so that one case proves your point and yet my 10 examples…etc”</p><p></p><p>1. No, I did not say proves. I said it’s interesting. There is a big difference between evidence and proof. </p><p>2. Your examples are not evidence because they cannot be verified. If I responded to your 10 examples with a story about my 50 examples, would you find that persuasive? Think about that. </p><p></p><p>Then there are your analogies about iPhone issues and windows stability. You are comparing your perception/opinion of game design to objective problems with technology. The 5e fighter is not crashing. You are dissatisfied with it, but your dissatisfaction is subjective. So if you want to compare it to your phone, use something like UI design, which is subjective.</p><p></p><p> For example, one of my frustrations with my phone is that the button to switch to a call on hold is in the same place as the button to hang up. So if I say good-bye and switch to the call on hold, and the first call ends, the button changes and I end up accidentally hanging up on the second call. We can all agree that is a function of design, not buggy software. So then we can debate whether or not it’s good design.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8671066, member: 7031982"] I have a feeling I’m going to regret continuing to engage on this, but I will try. I said I found the Vecna thread “interesting” and you responded “oh so that one case proves your point and yet my 10 examples…etc” 1. No, I did not say proves. I said it’s interesting. There is a big difference between evidence and proof. 2. Your examples are not evidence because they cannot be verified. If I responded to your 10 examples with a story about my 50 examples, would you find that persuasive? Think about that. Then there are your analogies about iPhone issues and windows stability. You are comparing your perception/opinion of game design to objective problems with technology. The 5e fighter is not crashing. You are dissatisfied with it, but your dissatisfaction is subjective. So if you want to compare it to your phone, use something like UI design, which is subjective. For example, one of my frustrations with my phone is that the button to switch to a call on hold is in the same place as the button to hang up. So if I say good-bye and switch to the call on hold, and the first call ends, the button changes and I end up accidentally hanging up on the second call. We can all agree that is a function of design, not buggy software. So then we can debate whether or not it’s good design. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top