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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8671083" data-attributes="member: 6802951"><p>No, I don't think that it does. Rogue damage will go up compared to fighter damage for example, because the rogue generally only has to land a single hit out of two rolls to get the majority of their damage, whereas the fighter's damage is much more directly proportional to their chance to hit.</p><p>Of course the real winners are generally the casters, who can target weak saves to get a much higher chance of landing their effect, or just doing something effective that doesn't require rolling to hit.</p><p></p><p> If you have one attack for 10 damage against AC 15, then increasing the AC to 20 will drop your damage by 2.5. If you have two attacks for 20 damage, then going to attacking AC 20 from AC 15 will reduce your damage by 10, or four times as much. The same proportion either way.</p><p></p><p> Glad to hear you agree.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8671083, member: 6802951"] No, I don't think that it does. Rogue damage will go up compared to fighter damage for example, because the rogue generally only has to land a single hit out of two rolls to get the majority of their damage, whereas the fighter's damage is much more directly proportional to their chance to hit. Of course the real winners are generally the casters, who can target weak saves to get a much higher chance of landing their effect, or just doing something effective that doesn't require rolling to hit. If you have one attack for 10 damage against AC 15, then increasing the AC to 20 will drop your damage by 2.5. If you have two attacks for 20 damage, then going to attacking AC 20 from AC 15 will reduce your damage by 10, or four times as much. The same proportion either way. Glad to hear you agree. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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