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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="tetrasodium" data-source="post: 8671239" data-attributes="member: 93670"><p>Not quite </p><ul> <li data-xf-list-type="ul">disintegrate, 10d6+40 or 75</li> <li data-xf-list-type="ul">3 attack+action surge w/20 strength & a greatsword... (2d6+5)*6=12d6+30 or 72</li> <li data-xf-list-type="ul">add a +1 wand & a +1 greatsword so you have something approaching the low end of realistic common gameplay at the levels where , you have:<ul> <li data-xf-list-type="ul">Thesame 75 for disintegrate </li> <li data-xf-list-type="ul">the action surge jumps to 78</li> </ul></li> <li data-xf-list-type="ul">Add a single crit to that +1 wand/greatsword and:<ul> <li data-xf-list-type="ul">disintegrate is still 75</li> <li data-xf-list-type="ul">the action surge +1 greatsword jumps to 85</li> </ul></li> <li data-xf-list-type="ul">Add resist nonmagical bludgeoning piercing slashing to either of the last two scenarios & you have the exact same numbers<ul> <li data-xf-list-type="ul">Add magic resist & the target is making a save for no damage save with advantage potentially resulting in a fighter with the same as the two from the last entry compared to a caster who now has a much better chance of spending their action & single 6th level spell slot to do nothing.</li> <li data-xf-list-type="ul">Add legendary resist & the action surge is still unaffected but there is now a 100% chance of doing nothing even if the target fails a save that has a very good chance of being made with advantage.</li> </ul></li> <li data-xf-list-type="ul">Add a short rest before the next fight & the 6th level slot is still gone but action surge has returned for a second use to further widen the already substantial gap.</li> </ul><p><strong></strong></p><p><strong>The two are not at all similar let alone equivalent.</strong></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8671239, member: 93670"] Not quite [LIST] [*]disintegrate, 10d6+40 or 75 [*]3 attack+action surge w/20 strength & a greatsword... (2d6+5)*6=12d6+30 or 72 [*]add a +1 wand & a +1 greatsword so you have something approaching the low end of realistic common gameplay at the levels where , you have: [LIST] [*]Thesame 75 for disintegrate [*]the action surge jumps to 78 [/LIST] [*]Add a single crit to that +1 wand/greatsword and: [LIST] [*]disintegrate is still 75 [*]the action surge +1 greatsword jumps to 85 [/LIST] [*]Add resist nonmagical bludgeoning piercing slashing to either of the last two scenarios & you have the exact same numbers [LIST] [*]Add magic resist & the target is making a save for no damage save with advantage potentially resulting in a fighter with the same as the two from the last entry compared to a caster who now has a much better chance of spending their action & single 6th level spell slot to do nothing. [*]Add legendary resist & the action surge is still unaffected but there is now a 100% chance of doing nothing even if the target fails a save that has a very good chance of being made with advantage. [/LIST] [*]Add a short rest before the next fight & the 6th level slot is still gone but action surge has returned for a second use to further widen the already substantial gap. [/LIST] [B] The two are not at all similar let alone equivalent.[/B] [/QUOTE]
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A critique and review of the Fighter class
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