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General Tabletop Discussion
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A critique and review of the Fighter class
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8671708" data-attributes="member: 31506"><p>Most fighters don't get a third or fourth attack either! WOTC said most games end before level 10. WOTC also said most games don't use their ridiculous amount recommended of encounters either. They designed the fighter for a style few play and/or want. People don't want low risk filler encounters that only exist to nickel and dime resources until you get to the good part. That's MMO grinding, and I thought 4E was the video game edition lol. </p><p></p><p>Second wind is non-scaling garbage. Action surge is about twice a day effectively with the way people play per WOTC's admission. The extra ASI is great, but it creates Schroedinger's Fighter, where sure, they could theoretically compete in more areas, but since they don't get to repick their superpowers after a nap, they still fall short next to prepared casters who can reorient on a daily basis. The lack of flexibility should come with a massive increase in power. That isn't present.</p><p></p><p>Compared to a paladin, the fighter gets next to nothing, while the paladin boosts saves, heals better than second wind (with the option to spend it on the group, has spells, etc. The issue is the fighter chassis is too limited, and kept super basic because it's the dedicated noob class. I would mind less if there were noob classes of other varieties (ie, magical) AND there was a combatant on par with the BO9S, warlord, the Iron Heroes classes, etc.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8671708, member: 31506"] Most fighters don't get a third or fourth attack either! WOTC said most games end before level 10. WOTC also said most games don't use their ridiculous amount recommended of encounters either. They designed the fighter for a style few play and/or want. People don't want low risk filler encounters that only exist to nickel and dime resources until you get to the good part. That's MMO grinding, and I thought 4E was the video game edition lol. Second wind is non-scaling garbage. Action surge is about twice a day effectively with the way people play per WOTC's admission. The extra ASI is great, but it creates Schroedinger's Fighter, where sure, they could theoretically compete in more areas, but since they don't get to repick their superpowers after a nap, they still fall short next to prepared casters who can reorient on a daily basis. The lack of flexibility should come with a massive increase in power. That isn't present. Compared to a paladin, the fighter gets next to nothing, while the paladin boosts saves, heals better than second wind (with the option to spend it on the group, has spells, etc. The issue is the fighter chassis is too limited, and kept super basic because it's the dedicated noob class. I would mind less if there were noob classes of other varieties (ie, magical) AND there was a combatant on par with the BO9S, warlord, the Iron Heroes classes, etc. [/QUOTE]
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A critique and review of the Fighter class
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