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Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Mort" data-source="post: 8671785" data-attributes="member: 762"><p>This thread has split a bit (as this type of thread usually seems to) as to what "make the fighter better..." means.</p><p></p><p>Quite a few people are arguing (and a few against) - better in combat:</p><p></p><p>My position here - Mechanically, <strong>properly </strong>designed, fighters are fine in combat - as a matter of fact they can exceed the much vaunted paladin DPR. But there are 2 caveats. First, properly designed is important. As my prior post mentioned, that's NOT easy and there are quite a few ways to mess it up. Second, while they are mechanically fine (in combat), they are not as diverse as other classes (for ex. rogue's cunning action opens up huge amounts of options and variations and casters get, well, spells). They generally hit things until the things go down. Certainly wouldn't hurt to open it up a bit (I'm a big fan of the Book of 9 swords, for example, your mileage may vary).</p><p></p><p>The second prong, though, is the other 2 pillars:</p><p></p><p>Fighters are nowhere NEAR fine in either exploration or social interaction. They get fewer tools than any other class except for, possibly, the barbarian. The battle master fighter finally got a few out of combat uses for his superiority dice and they're not bad BUT taking those maneuvers is at the expense of combat prowess - something other classes don't have to deal with. I do suspect that WoTC will address this a bit. It looks like, going forward, background feats will be more of a thing - that could possibly give the fighter some extra out of combat utility. And granted, all classes will get these, but it's something and something the fighter class could use.</p></blockquote><p></p>
[QUOTE="Mort, post: 8671785, member: 762"] This thread has split a bit (as this type of thread usually seems to) as to what "make the fighter better..." means. Quite a few people are arguing (and a few against) - better in combat: My position here - Mechanically, [B]properly [/B]designed, fighters are fine in combat - as a matter of fact they can exceed the much vaunted paladin DPR. But there are 2 caveats. First, properly designed is important. As my prior post mentioned, that's NOT easy and there are quite a few ways to mess it up. Second, while they are mechanically fine (in combat), they are not as diverse as other classes (for ex. rogue's cunning action opens up huge amounts of options and variations and casters get, well, spells). They generally hit things until the things go down. Certainly wouldn't hurt to open it up a bit (I'm a big fan of the Book of 9 swords, for example, your mileage may vary). The second prong, though, is the other 2 pillars: Fighters are nowhere NEAR fine in either exploration or social interaction. They get fewer tools than any other class except for, possibly, the barbarian. The battle master fighter finally got a few out of combat uses for his superiority dice and they're not bad BUT taking those maneuvers is at the expense of combat prowess - something other classes don't have to deal with. I do suspect that WoTC will address this a bit. It looks like, going forward, background feats will be more of a thing - that could possibly give the fighter some extra out of combat utility. And granted, all classes will get these, but it's something and something the fighter class could use. [/QUOTE]
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General Tabletop Discussion
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A critique and review of the Fighter class
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