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A critique and review of the Fighter class
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<blockquote data-quote="Neonchameleon" data-source="post: 8672103" data-attributes="member: 87792"><p>No it isn't. The problem is the lack of compounding because the feats are so isolated and 5e turned its back on feat chains - indeed there's conflict between some of the most notable feats.</p><p></p><p>To illustrate what I mean by compounding we can take one of 5e's very few advantages where there is one. Sharpshooter and Crossbow Expert. Crossbow Expert for a hand crossbow is probably not worth taking for the price of a feat on its own because it gives you three low damage shots at the cost of two medium damage shots and a bonus action. Sharpshooter makes each shot do a lot more damage (if it hits). So Sharpshooter + Crossbow Expert means that you have a chance to do sharpshooter damage three times in a turn rather than twice, never mind the shots being officially low damage. It's a brutally powerful combination mixing a heavy flat damage buff with a RoF increase for a minor damage nerf. The two feats on their own are worth far more than the sum of their parts which is why this is probably the most powerful weapon user in the game.</p><p></p><p>And when I say conflict I'm thinking of Great Weapon Master + Polearm Master. Most polearms are two handed so you can apply both top tier feats. But. Possibly the biggest bonus from PAM is the ability to get a low damage attack with your bonus action at the cost of slightly lower damage with your main attack. A significant bonus from GWM is that if you kill someone with your main attack you get to make an extra full damage attack with your bonus action. But you've only got one bonus action to spend between the two feats - so your extra attack from PAM is relegated to a backup plan if your main attacks fail. And your main attacks do less damage if you're wielding a two handed polearm than if you are a greataxe. So the benefit from each feat makes the other one less useful.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8672103, member: 87792"] No it isn't. The problem is the lack of compounding because the feats are so isolated and 5e turned its back on feat chains - indeed there's conflict between some of the most notable feats. To illustrate what I mean by compounding we can take one of 5e's very few advantages where there is one. Sharpshooter and Crossbow Expert. Crossbow Expert for a hand crossbow is probably not worth taking for the price of a feat on its own because it gives you three low damage shots at the cost of two medium damage shots and a bonus action. Sharpshooter makes each shot do a lot more damage (if it hits). So Sharpshooter + Crossbow Expert means that you have a chance to do sharpshooter damage three times in a turn rather than twice, never mind the shots being officially low damage. It's a brutally powerful combination mixing a heavy flat damage buff with a RoF increase for a minor damage nerf. The two feats on their own are worth far more than the sum of their parts which is why this is probably the most powerful weapon user in the game. And when I say conflict I'm thinking of Great Weapon Master + Polearm Master. Most polearms are two handed so you can apply both top tier feats. But. Possibly the biggest bonus from PAM is the ability to get a low damage attack with your bonus action at the cost of slightly lower damage with your main attack. A significant bonus from GWM is that if you kill someone with your main attack you get to make an extra full damage attack with your bonus action. But you've only got one bonus action to spend between the two feats - so your extra attack from PAM is relegated to a backup plan if your main attacks fail. And your main attacks do less damage if you're wielding a two handed polearm than if you are a greataxe. So the benefit from each feat makes the other one less useful. [/QUOTE]
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