Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8672294" data-attributes="member: 93670"><p>Yea. 5e bends over backwards to ensure that things like a middling strength strength fighter with points in charisma or something won't be meaningfully impacted, they just failed to include rules that make such a thing worthy charop or ignored what years of evidence show when human nature meets charop generates.</p><p></p><p>it actually takes <em>quite</em> a bit of work from the GM, rules that d&d 5e are kinda lacking in & digital tools that weren't at all robust enough to support it 7 years ago. With things like<a href="https://arkenforge.com/using-a-touch-screen-with-your-digital-table/" target="_blank"> touch enabled VTTs</a> intended for meatspace gaming it's barely even there today let alone 7 years ago</p><p>[spoiler="Here's a combat from a recent session"]</p><p>[ATTACH=full]251769[/ATTACH][/spoiler]</p><p>If my count is right that's 78x82<em>(I suspect it's not)</em> & tbh that's probably only about half the map itself.</p><p>[ispoiler]Players started with 4 bandits* at the red circle & pretty much immediately killed about 1.5 of them causing 3 bandits to disengage & run like hell in the green arrow directions while calling for help. 4 more bandits came from each of the yellow arrows while the crunchy types were (eventually) on the se side & squishies in nw side but the NW bandits were not noticed by the squishies until the crunchy types were all in the SE side of the circle[/ispoiler]. </p><p></p><p>Yea there was a lot of movement, but all of it was because players didn't know what was being used & how much danger they were (not at all) in with the party cleric out. Much of the movement was a result of too many trees for the squishy ranged PCs to get line of sight but d&d5e even offers a few ways to ignore the sort of partial cover that the trees would have imposed.</p><p></p><p>Had it not been coincidence that players went to the middle camp it would have required some degree of quantum ogre'ing of the camps & this level of wide scale thing week after week 6-8x/adventuring day is just not a reasonable bar for the system to expect from a GM. </p><p></p><p>Doing this indoors would likely have resulted in a TPK rocks fall type swarm because casters no longer have their ace in the back pocket spells for when things go sideways like in the past & nobody has shadowrun style break glass in case of emergency tools.... Sure the spells <em>exist</em>, they just don't have enough oomph to matter</p><p></p><p>* role not statblock</p><p>edit: Judging from the Vecna statblock empty room & lack of Vecna allies it doesn't seem like wotc's even pretending that it's possible for the kind of rolling dynamic combats that d&d5e's tactical simplicity was supposed to put front & center are even reasonable.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8672294, member: 93670"] Yea. 5e bends over backwards to ensure that things like a middling strength strength fighter with points in charisma or something won't be meaningfully impacted, they just failed to include rules that make such a thing worthy charop or ignored what years of evidence show when human nature meets charop generates. it actually takes [I]quite[/I] a bit of work from the GM, rules that d&d 5e are kinda lacking in & digital tools that weren't at all robust enough to support it 7 years ago. With things like[URL='https://arkenforge.com/using-a-touch-screen-with-your-digital-table/'] touch enabled VTTs[/URL] intended for meatspace gaming it's barely even there today let alone 7 years ago [spoiler="Here's a combat from a recent session"] [ATTACH type="full" alt="1655955366986.png"]251769[/ATTACH][/spoiler] If my count is right that's 78x82[I](I suspect it's not)[/I] & tbh that's probably only about half the map itself. [ispoiler]Players started with 4 bandits* at the red circle & pretty much immediately killed about 1.5 of them causing 3 bandits to disengage & run like hell in the green arrow directions while calling for help. 4 more bandits came from each of the yellow arrows while the crunchy types were (eventually) on the se side & squishies in nw side but the NW bandits were not noticed by the squishies until the crunchy types were all in the SE side of the circle[/ispoiler]. Yea there was a lot of movement, but all of it was because players didn't know what was being used & how much danger they were (not at all) in with the party cleric out. Much of the movement was a result of too many trees for the squishy ranged PCs to get line of sight but d&d5e even offers a few ways to ignore the sort of partial cover that the trees would have imposed. Had it not been coincidence that players went to the middle camp it would have required some degree of quantum ogre'ing of the camps & this level of wide scale thing week after week 6-8x/adventuring day is just not a reasonable bar for the system to expect from a GM. Doing this indoors would likely have resulted in a TPK rocks fall type swarm because casters no longer have their ace in the back pocket spells for when things go sideways like in the past & nobody has shadowrun style break glass in case of emergency tools.... Sure the spells [I]exist[/I], they just don't have enough oomph to matter * role not statblock edit: Judging from the Vecna statblock empty room & lack of Vecna allies it doesn't seem like wotc's even pretending that it's possible for the kind of rolling dynamic combats that d&d5e's tactical simplicity was supposed to put front & center are even reasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top