Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8672898" data-attributes="member: 6877472"><p>I don't see a problem with NPC's being individuals, and players gaining circumstantial advantages for being the kind of person an NPC would like. But this is universal- there's going to be just as many NPC's who value a keen, academic mind as someone who heals the infirm, or can triple the yield of a harvest with magic. I can't see one character gaining this sort of advantage more than anyone else.</p><p></p><p>But being gregarious and socially dynamic is a trait that <strong>is </strong>universal, by it's very definition. People are going to be drawn to characters with high Charisma, even if they have made pacts with devils or their great-great grand dad had a fling with a dragoness. That may work against them, but it won't ever nullify their charm, confidence, and poise. They have that <em>je nais se pais</em>, that quality that lets them be popular for...uh...being popular, like certain celebrities I could name.</p><p></p><p>The fact that the game allows you to be intelligent, wise, or persuasive <strong>and </strong>lets you convert that trait into combat or exploration effectiveness is a little bit of a problem. Maybe you shouldn't be able to use Dexterity to hit and damage with weapons. Maybe <em>shillelagh </em>shouldn't be a thing. </p><p></p><p>And definitely, maybe Hexblades should have to give up some casting ability in order to wade into melee combat! After all, if it's not important to have a high stat in Strength to be a Fighter, then it follows that a magical swordsman might not need as much Intelligence or Charisma either!</p><p></p><p>It's double dipping, and the Fighter should be allowed to do it too! If traits exist that let me swap one ability bonus to another, or even <strong>add </strong>one to another, then I think my Fighter should be able to use the ability scores he values to other things as well! And if, for some reason, adding more abilities to the Fighter somehow makes them too strong, you can take Indomitable away, I won't mind!</p><p></p><p>Or even better, delay Action Surge to a higher level- it's too easy for multiclassed characters to get it anyways, if you ask me!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8672898, member: 6877472"] I don't see a problem with NPC's being individuals, and players gaining circumstantial advantages for being the kind of person an NPC would like. But this is universal- there's going to be just as many NPC's who value a keen, academic mind as someone who heals the infirm, or can triple the yield of a harvest with magic. I can't see one character gaining this sort of advantage more than anyone else. But being gregarious and socially dynamic is a trait that [B]is [/B]universal, by it's very definition. People are going to be drawn to characters with high Charisma, even if they have made pacts with devils or their great-great grand dad had a fling with a dragoness. That may work against them, but it won't ever nullify their charm, confidence, and poise. They have that [I]je nais se pais[/I], that quality that lets them be popular for...uh...being popular, like certain celebrities I could name. The fact that the game allows you to be intelligent, wise, or persuasive [B]and [/B]lets you convert that trait into combat or exploration effectiveness is a little bit of a problem. Maybe you shouldn't be able to use Dexterity to hit and damage with weapons. Maybe [I]shillelagh [/I]shouldn't be a thing. And definitely, maybe Hexblades should have to give up some casting ability in order to wade into melee combat! After all, if it's not important to have a high stat in Strength to be a Fighter, then it follows that a magical swordsman might not need as much Intelligence or Charisma either! It's double dipping, and the Fighter should be allowed to do it too! If traits exist that let me swap one ability bonus to another, or even [B]add [/B]one to another, then I think my Fighter should be able to use the ability scores he values to other things as well! And if, for some reason, adding more abilities to the Fighter somehow makes them too strong, you can take Indomitable away, I won't mind! Or even better, delay Action Surge to a higher level- it's too easy for multiclassed characters to get it anyways, if you ask me! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top