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A critique and review of the Fighter class
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<blockquote data-quote="GMforPowergamers" data-source="post: 8673310" data-attributes="member: 67338"><p>I will take it one step more and say the usefulness of said damage will vary greatly...</p><p></p><p>In a campagin with little to no fighting having +100 damage manuver once per short rest isn't too broken (it does end most fights though)</p><p></p><p>In my campagin that is just wrapping our Ranger/Rogue/Monk has 2 short sword "speed metal, and death metal" and in other games they might be broken... but in ours they are just helping get passed fights quicker (normally chopping time off end)</p><p></p><p>[SPOILER="swords"]</p><p>speed metal is magic with no +... if you attack 2 or more times with it then as no action you get to make an attack with disadvantage... if that attack hits you can follow it up with another attack at disadvantage ect up to a max # of extra attacks equal to your prof (so right now 5) BUT you don't add your stat mod (dex in the case of this character) to damage with these attacks.</p><p></p><p>death metal is a +1 short sword that anyone you damage with this blade or an effect through this blade gets a moddfied PW kill at the end of your turn... it auto kills anyone with 3x your current HD in hp or less... everyone that dies to death metal (regular strike or effect or it's other ability) gains it a charge you can hold up to your profx3 charges. You can spend up to half your prof charges as an action to deal 1d4 per charge +your cha mod necrotic damage (con save for half) to all creatures in 20ft of you</p><p>against low HP hoards dealing 2d4+2 necrotic save for half then saying 'anyone that has 45 or less hp left at end of my turn just dies is nasty... but as the day goes on and he spends HD that number drops</p><p></p><p>if it matters both swords do require attunment. [/SPOILER]</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8673310, member: 67338"] I will take it one step more and say the usefulness of said damage will vary greatly... In a campagin with little to no fighting having +100 damage manuver once per short rest isn't too broken (it does end most fights though) In my campagin that is just wrapping our Ranger/Rogue/Monk has 2 short sword "speed metal, and death metal" and in other games they might be broken... but in ours they are just helping get passed fights quicker (normally chopping time off end) [SPOILER="swords"] speed metal is magic with no +... if you attack 2 or more times with it then as no action you get to make an attack with disadvantage... if that attack hits you can follow it up with another attack at disadvantage ect up to a max # of extra attacks equal to your prof (so right now 5) BUT you don't add your stat mod (dex in the case of this character) to damage with these attacks. death metal is a +1 short sword that anyone you damage with this blade or an effect through this blade gets a moddfied PW kill at the end of your turn... it auto kills anyone with 3x your current HD in hp or less... everyone that dies to death metal (regular strike or effect or it's other ability) gains it a charge you can hold up to your profx3 charges. You can spend up to half your prof charges as an action to deal 1d4 per charge +your cha mod necrotic damage (con save for half) to all creatures in 20ft of you against low HP hoards dealing 2d4+2 necrotic save for half then saying 'anyone that has 45 or less hp left at end of my turn just dies is nasty... but as the day goes on and he spends HD that number drops if it matters both swords do require attunment. [/SPOILER] [/QUOTE]
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