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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="GMforPowergamers" data-source="post: 8673354" data-attributes="member: 67338"><p>I had an entire idea a few years ago and showed how each stat (except COn... I couldn't get a good Con example) could be used for weapon attacks... I am not home so I am doing this from memory on my phone</p><p></p><p>Str- you swing it hard or throw it hard or have a high draw on the string</p><p>Dex- you are agle and can make minor adjustments quicky and can deftly maneuver the weapon</p><p>Int- you use your knowledge of the weapon and your training along with knowladge of armor, and anatomy to place your attacks</p><p>Wis- you use your insight and perception to find the opening you need to hit</p><p>Cha- you by pure force of will/personality drive the weapon to success...</p><p></p><p>of these cha is teh only one that needs a bit of supernatural flar... but even that not really</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8673354, member: 67338"] I had an entire idea a few years ago and showed how each stat (except COn... I couldn't get a good Con example) could be used for weapon attacks... I am not home so I am doing this from memory on my phone Str- you swing it hard or throw it hard or have a high draw on the string Dex- you are agle and can make minor adjustments quicky and can deftly maneuver the weapon Int- you use your knowledge of the weapon and your training along with knowladge of armor, and anatomy to place your attacks Wis- you use your insight and perception to find the opening you need to hit Cha- you by pure force of will/personality drive the weapon to success... of these cha is teh only one that needs a bit of supernatural flar... but even that not really [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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