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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 8673437" data-attributes="member: 31506"><p>Compare thrown weapon style is no different than creating a new feat or subclass. It offers an option for a single point of customization that can, at best, be changed every four levels (so maybe twice total). You may as well say a new race is a boost. Your entire defense on fighters seems to be a Schroedinger's Fighter situation, as though their extra ASI/feat can solve all problems because they <strong><em>could</em></strong> pick <em><strong>anything</strong></em>, but really it at best helps one thing, because once it is picked, it is locked in.</p><p></p><p>Compare it to The druid's ability to use wild shape to summon a throwaway scout. Or new spells, which they automatically know. These are straight up power boosts because all druids have them and can use them each day.</p><p></p><p></p><p>Hahaha. I do not believe you for one second.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 8673437, member: 31506"] Compare thrown weapon style is no different than creating a new feat or subclass. It offers an option for a single point of customization that can, at best, be changed every four levels (so maybe twice total). You may as well say a new race is a boost. Your entire defense on fighters seems to be a Schroedinger's Fighter situation, as though their extra ASI/feat can solve all problems because they [B][I]could[/I][/B] pick [I][B]anything[/B][/I], but really it at best helps one thing, because once it is picked, it is locked in. Compare it to The druid's ability to use wild shape to summon a throwaway scout. Or new spells, which they automatically know. These are straight up power boosts because all druids have them and can use them each day. Hahaha. I do not believe you for one second. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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