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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Oofta" data-source="post: 8673780" data-attributes="member: 6801845"><p>Just a couple of thoughts here...</p><p></p><p></p><p>I don't particularly feel like an underdog, but the thread topic is in theory about a video someone posted. I don't have a problem with the fighter as they stand, nobody I play with seems to have a problem. Given the number of classes available, I see fighters played (and have played fighters) as often as would be expected. At the same time, if someone has a problem, they have a problem. [Issue? Complaint? I don't want to make it sound like people I disagree with are the problem.]</p><p></p><p>But ... whenever this comes up, there does seem to be a fair amount of gatekeeping. That if you post the umpteenth zillionth thread that this comes up on you get people jumping down your throat demanding that you explain why the fact that you don't have a problem you're shouting down people who do. I can't simply explain why I don't see the issue. I think in some ways fighters can be more flexible than many of the other classes because they only have 1 main attribute (strength or dex) and after that it's kind of a toss-up between con and something else that will help you fill a role in the party. If that's not good enough for others, that's fine. It's simply my opinion, no more or less valid than anyone else's.</p><p></p><p></p><p>If we had a "+" thread on this topic, I would completely ignore it which would be cool for me. Let the people talk about how to fix it in their home games instead of having yet another "fighters suck" thread.</p><p></p><p></p><p></p><p>There's no such thing as perfect balance and you can't please everyone. If you think fighters are lacking, I'll disagree and point out that a lot of people seem to be perfectly satisfied with them but you're entitled to your opinion. On the other hand, we're getting 500+ posts with only a few constructive ideas tossed in here and there. If someone wanted ideas on how to "fix" the fighter for their game, it's a lot of stuff to plow through.</p><p></p><p>In any case, carry on. Next time can y'all just create a "+" thread?</p></blockquote><p></p>
[QUOTE="Oofta, post: 8673780, member: 6801845"] Just a couple of thoughts here... I don't particularly feel like an underdog, but the thread topic is in theory about a video someone posted. I don't have a problem with the fighter as they stand, nobody I play with seems to have a problem. Given the number of classes available, I see fighters played (and have played fighters) as often as would be expected. At the same time, if someone has a problem, they have a problem. [Issue? Complaint? I don't want to make it sound like people I disagree with are the problem.] But ... whenever this comes up, there does seem to be a fair amount of gatekeeping. That if you post the umpteenth zillionth thread that this comes up on you get people jumping down your throat demanding that you explain why the fact that you don't have a problem you're shouting down people who do. I can't simply explain why I don't see the issue. I think in some ways fighters can be more flexible than many of the other classes because they only have 1 main attribute (strength or dex) and after that it's kind of a toss-up between con and something else that will help you fill a role in the party. If that's not good enough for others, that's fine. It's simply my opinion, no more or less valid than anyone else's. If we had a "+" thread on this topic, I would completely ignore it which would be cool for me. Let the people talk about how to fix it in their home games instead of having yet another "fighters suck" thread. There's no such thing as perfect balance and you can't please everyone. If you think fighters are lacking, I'll disagree and point out that a lot of people seem to be perfectly satisfied with them but you're entitled to your opinion. On the other hand, we're getting 500+ posts with only a few constructive ideas tossed in here and there. If someone wanted ideas on how to "fix" the fighter for their game, it's a lot of stuff to plow through. In any case, carry on. Next time can y'all just create a "+" thread? [/QUOTE]
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A critique and review of the Fighter class
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