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A critique and review of the Fighter class
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<blockquote data-quote="HammerMan" data-source="post: 8673885" data-attributes="member: 84112"><p>okay let try. </p><p></p><p>The campaign we are playing right now is going to end soonish, maybe about a month. So we are pitching and preping a new level 3 game. </p><p></p><p>My longest friend from middle school has played through 2nd 3rd 4th and now 5th with me and her favorite concept is the fighter. In 3e and 5e she fell away from it and that was a big reason D&D lost us for a bit. In 4e she exclusively played fighters and warlords. </p><p></p><p>As a group we try to run 1 out of 6 as a no full caster game so she and the rest of us can get some martial love in but when casters are in the table it is hard not to be one. </p><p></p><p>Now the game as pitched so far is based loosely on Star Wars and dune but no Star ships this is pure fantasy. We know little other then we are starting in a giant city on the edge of the worlds largest desert. </p><p></p><p>We will have better then average stats as a custom array I will find it if this goes anywhere. We will start at 3rd level and get 1 common and 1 uncommon magic item that we can pick </p><p></p><p>She will play a melee class no question. Her go to right now is bard and warlock but she has some cleric and paliden too. She would LOVE for me to come to her with an idea where she can do fighter instead of warlock (hex blade) so let’s try. </p><p></p><p>She is a bubbly talkitove woman who for her job needs to be what I call “on” at work. So depending on how hard of a day or if she worked at all she may be our best face with or without skills or just want to sit there and take “down” time from being the talker. </p><p></p><p>She is the smartest of this group when it comes to figuring out puzzles and when it comes to tactics. </p><p></p><p>Her and I both enjoy choices both at CC and at the table so the more the better. </p><p></p><p>So no matter what class her background her skills her tool sets will all come into play and I would say 2/3 or more of the time she will RP her heart out. </p><p></p><p>But this game will start at 3rd and I doubt it will run for 10 levels but it might it for sure will not go to 17th though. </p><p></p><p>So she can play a hex blade with spells and invocation and have the same skills and loose out on second wind action surge and 1hp on average. What can we pitch to her to make the fighter seem better?</p><p></p><p>I know already she will ask if she can refluff the spells and magic to be martial abilities. But let’s assume the DM will say no to that.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8673885, member: 84112"] okay let try. The campaign we are playing right now is going to end soonish, maybe about a month. So we are pitching and preping a new level 3 game. My longest friend from middle school has played through 2nd 3rd 4th and now 5th with me and her favorite concept is the fighter. In 3e and 5e she fell away from it and that was a big reason D&D lost us for a bit. In 4e she exclusively played fighters and warlords. As a group we try to run 1 out of 6 as a no full caster game so she and the rest of us can get some martial love in but when casters are in the table it is hard not to be one. Now the game as pitched so far is based loosely on Star Wars and dune but no Star ships this is pure fantasy. We know little other then we are starting in a giant city on the edge of the worlds largest desert. We will have better then average stats as a custom array I will find it if this goes anywhere. We will start at 3rd level and get 1 common and 1 uncommon magic item that we can pick She will play a melee class no question. Her go to right now is bard and warlock but she has some cleric and paliden too. She would LOVE for me to come to her with an idea where she can do fighter instead of warlock (hex blade) so let’s try. She is a bubbly talkitove woman who for her job needs to be what I call “on” at work. So depending on how hard of a day or if she worked at all she may be our best face with or without skills or just want to sit there and take “down” time from being the talker. She is the smartest of this group when it comes to figuring out puzzles and when it comes to tactics. Her and I both enjoy choices both at CC and at the table so the more the better. So no matter what class her background her skills her tool sets will all come into play and I would say 2/3 or more of the time she will RP her heart out. But this game will start at 3rd and I doubt it will run for 10 levels but it might it for sure will not go to 17th though. So she can play a hex blade with spells and invocation and have the same skills and loose out on second wind action surge and 1hp on average. What can we pitch to her to make the fighter seem better? I know already she will ask if she can refluff the spells and magic to be martial abilities. But let’s assume the DM will say no to that. [/QUOTE]
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