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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Bill Zebub" data-source="post: 8674426" data-attributes="member: 7031982"><p>I just haven’t found the exhaustion to be that punitive. The bonus attack is so potent that I don’t see it as something meant to be used every time you rage: it’s a powerful ability saved for when you really need it. Which, let’s face it, by design often (maybe even usually) comes right before a long rest. Which is something all but the most novice of players become pretty good at judging. And for the times that a long rest isn’t imminent, well, it’s a powerful ability with risk.</p><p></p><p>The only changes I would make are:</p><p>1) You get the bonus attack as part of entering the rage, rather than waiting until the next turn.</p><p>2) You can decide to enter the frenzy in a later round.</p><p>3) There is a Con saving throw for the exhaustion. Maybe even increasing by 5 each time.</p><p></p><p></p><p>EDIT: Another way of thinking about it is that it <em>could</em> have been written so that you can use frenzy without penalty but only once per long rest, and it still would have been a solid ability. Personally I'd rather have the published version, because I can choose to use it more than that. I wish more abilities were designed with that kind of risk:reward choice, instead of a strict X times/rest.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8674426, member: 7031982"] I just haven’t found the exhaustion to be that punitive. The bonus attack is so potent that I don’t see it as something meant to be used every time you rage: it’s a powerful ability saved for when you really need it. Which, let’s face it, by design often (maybe even usually) comes right before a long rest. Which is something all but the most novice of players become pretty good at judging. And for the times that a long rest isn’t imminent, well, it’s a powerful ability with risk. The only changes I would make are: 1) You get the bonus attack as part of entering the rage, rather than waiting until the next turn. 2) You can decide to enter the frenzy in a later round. 3) There is a Con saving throw for the exhaustion. Maybe even increasing by 5 each time. EDIT: Another way of thinking about it is that it [I]could[/I] have been written so that you can use frenzy without penalty but only once per long rest, and it still would have been a solid ability. Personally I'd rather have the published version, because I can choose to use it more than that. I wish more abilities were designed with that kind of risk:reward choice, instead of a strict X times/rest. [/QUOTE]
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A critique and review of the Fighter class
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