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A critique and review of the Fighter class
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<blockquote data-quote="tetrasodium" data-source="post: 8675288" data-attributes="member: 93670"><p>You guessed it. Bill's description in 567 sounds like a bit of of "<strong>movement for the sake of movement so the PC's can <em><u>safely</u></em> exploit it</strong>" & I almost called it out as such but it comes down to your choice of unreasonably labor intensive slogs. I vaguely described a 2-2.5hr battle earlier <a href="https://www.enworld.org/threads/a-critique-and-review-of-the-fighter-class.689325/post-8672294" target="_blank">here in 397</a> & provided a snippet of the map. What I didn't do is give the w<a href="https://www.dropbox.com/s/wjh4wpaytq4xcr8/Bandit%20camps.jpg?dl=0" target="_blank">hole 147x93 battlefield </a>with several more monsters & 2-3 additional encounters that will now be discarded rather than slogged through with a series of lightning fast 1-2 round curbstomp turkey shoots. The other option ids to start easy encounters at or above what wotc lists as lethal encounters with superhigh CR or tons of critters. </p><p></p><p> Yea it's great that tools have advanced enough that I can create that map in (probably) ab hour or so & run it <a href="https://arkenforge.com/using-a-touch-screen-with-your-digital-table/" target="_blank">using <em>two</em> laptops plus a a touch enabled tvbox</a>, but none of that was a thing when 5e launched & only some of it was maybe a thing not that far back precovid when it would have taken me much longer with less mature tools & no touch.</p><p></p><p>That touches on another way fighters & other martials were nerfed. In the past it was much easier to build plan & run encounters that allowed martials to shine at something in most if not every encounter during a dungeon crawl.</p><p></p><p>That sounds like either there's a lot of Non-RAW & not at all close to RAW ToTM supporting it if you aren't relying on giant maps or high CR monsters compared to the party</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8675288, member: 93670"] You guessed it. Bill's description in 567 sounds like a bit of of "[B]movement for the sake of movement so the PC's can [I][U]safely[/U][/I] exploit it[/B]" & I almost called it out as such but it comes down to your choice of unreasonably labor intensive slogs. I vaguely described a 2-2.5hr battle earlier [URL='https://www.enworld.org/threads/a-critique-and-review-of-the-fighter-class.689325/post-8672294']here in 397[/URL] & provided a snippet of the map. What I didn't do is give the w[URL='https://www.dropbox.com/s/wjh4wpaytq4xcr8/Bandit%20camps.jpg?dl=0']hole 147x93 battlefield [/URL]with several more monsters & 2-3 additional encounters that will now be discarded rather than slogged through with a series of lightning fast 1-2 round curbstomp turkey shoots. The other option ids to start easy encounters at or above what wotc lists as lethal encounters with superhigh CR or tons of critters. Yea it's great that tools have advanced enough that I can create that map in (probably) ab hour or so & run it [URL='https://arkenforge.com/using-a-touch-screen-with-your-digital-table/']using [I]two[/I] laptops plus a a touch enabled tvbox[/URL], but none of that was a thing when 5e launched & only some of it was maybe a thing not that far back precovid when it would have taken me much longer with less mature tools & no touch. That touches on another way fighters & other martials were nerfed. In the past it was much easier to build plan & run encounters that allowed martials to shine at something in most if not every encounter during a dungeon crawl. That sounds like either there's a lot of Non-RAW & not at all close to RAW ToTM supporting it if you aren't relying on giant maps or high CR monsters compared to the party [/QUOTE]
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A critique and review of the Fighter class
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