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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Shardstone" data-source="post: 8676069" data-attributes="member: 6807784"><p>If I'm being honest, there should not be a Fighter and a Barbarian class.</p><p></p><p> The game would be better fit for something like a Champion and a Warlord class. Champion absorbs the ideas of Conan et. al, various kinds of muscle bound heroes. The Warlord should be what the fighter is now, but with the abilities of a warlord on top in terms of organizing your team and making tactical decisions.</p><p></p><p>Champion would be the simple martial class. You pick it up, you rage or you what ever you do, you make lots of attacks, you roll really high, hell ya fun time. Warlord is the martial class for people who want to really dig into the fantasy of being a warrior with tactical acumen in a fantasy setting.</p><p></p><p>I just don't see why Barbarian and Fighter, other than for nostalgia, had to be the choices. These ideas on paper are just not that different, and mechanically, you can combine them into one class and then you probably have something that is about as strong as a Paladin (no, not doubling subclasses here, but you get the point).</p><p></p><p>As it stands now, the Fighter is a cool class but...why isn't every Fighter a battlemaster? And why isn't every Barbarian a berserker (even "calm rage" can be a berserk kind of cold-machine killer)? I <em>know </em>the reason why, but...the reason, to me, just isn't that good.</p><p></p><p>And the Barbarian...it feels...incomplete. And...playing one at high levels is...well, I mean, you get improved brutal critical, and Tommy the Warlock gets feeblemind. Just, it doesn't seem to compare.</p><p></p><p>On top of that, look at the lower Fighter levels. Paladin starts with Lay on Hands, Fighter starts with Second Wind. How in any way are these two features balanced against each other? Or second level, Fighter gets action surge, that's cool, but...Paladin has spellcasting and smite...there's just a huge gap, imo, in the balance here. Not that Fighter's are falling behind in combat, they aren't, but like...Paladins literally are just better Fighters.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 8676069, member: 6807784"] If I'm being honest, there should not be a Fighter and a Barbarian class. The game would be better fit for something like a Champion and a Warlord class. Champion absorbs the ideas of Conan et. al, various kinds of muscle bound heroes. The Warlord should be what the fighter is now, but with the abilities of a warlord on top in terms of organizing your team and making tactical decisions. Champion would be the simple martial class. You pick it up, you rage or you what ever you do, you make lots of attacks, you roll really high, hell ya fun time. Warlord is the martial class for people who want to really dig into the fantasy of being a warrior with tactical acumen in a fantasy setting. I just don't see why Barbarian and Fighter, other than for nostalgia, had to be the choices. These ideas on paper are just not that different, and mechanically, you can combine them into one class and then you probably have something that is about as strong as a Paladin (no, not doubling subclasses here, but you get the point). As it stands now, the Fighter is a cool class but...why isn't every Fighter a battlemaster? And why isn't every Barbarian a berserker (even "calm rage" can be a berserk kind of cold-machine killer)? I [I]know [/I]the reason why, but...the reason, to me, just isn't that good. And the Barbarian...it feels...incomplete. And...playing one at high levels is...well, I mean, you get improved brutal critical, and Tommy the Warlock gets feeblemind. Just, it doesn't seem to compare. On top of that, look at the lower Fighter levels. Paladin starts with Lay on Hands, Fighter starts with Second Wind. How in any way are these two features balanced against each other? Or second level, Fighter gets action surge, that's cool, but...Paladin has spellcasting and smite...there's just a huge gap, imo, in the balance here. Not that Fighter's are falling behind in combat, they aren't, but like...Paladins literally are just better Fighters. [/QUOTE]
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