Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8677757" data-attributes="member: 87792"><p>The thing is that the Tier 1 fighter is as good a hoplite or other fighter <em>as you would expect from a tier 1 character</em>. And perfectly capable of kicking the snot out of the non-martials, especially at levels 1-2 (with the exception of the Moon Druid at levels 2-4). If you are playing a tier 1 character you do not expect them to be hypercompetent - and a lot of caster concepts won't come together until tier 2 either.</p><p></p><p>At levels 1-2 the wizard and sorcerer are cowering. They have about 3-4 spells per day (counting Arcane Recovery and Metamagic as an extra spell) and an AC of about 10-12 vs the 16-18 of the fighter. They also have far fewer hit points - and firebolt does 1d10 damage, while a duelist with a spear is doing 1d6+5. Meanwhile Second Wind and Action Surge are each worth a first level spell per short rest at this tier. Even the cleric, despite a solid AC, is behind. And literally the only problem with the spear and shield hoplite is that it's not min-maxed and there are better fighters. That and the apprentice levels are apprentice levels.</p><p></p><p>At levels 3-4 the 7-8 1st and 2nd level spells bring the sorcerer and wizard into the game. But a <em>good</em> fighter subclass (i.e. not like the Champion) can keep up as well as having a vastly better base chassis. And the fighter's lead in combat is enough over the non-martials and especially the arcane casters in tier 1 that it doesn't really matter that they're not great out of combat. And the archetypes are mostly fine <em>for most low level fighters</em>.</p><p></p><p>The fighter does what it claims from level 1 to level 11. And a lot of archetypes either seriously overlap or are tweaks of each other. But yes the fighters need more. And none of them are great tactical fighters.</p><p></p><p>The key problem is that to cover the higher level expressions of an archetype you need more detail. The last <em>new</em> ability a fighter gets from their class is either Indomitable at level 9 or More Attacks Than Anyone Else at level 11 (which makes a fine tier 2 capstone one level late).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8677757, member: 87792"] The thing is that the Tier 1 fighter is as good a hoplite or other fighter [I]as you would expect from a tier 1 character[/I]. And perfectly capable of kicking the snot out of the non-martials, especially at levels 1-2 (with the exception of the Moon Druid at levels 2-4). If you are playing a tier 1 character you do not expect them to be hypercompetent - and a lot of caster concepts won't come together until tier 2 either. At levels 1-2 the wizard and sorcerer are cowering. They have about 3-4 spells per day (counting Arcane Recovery and Metamagic as an extra spell) and an AC of about 10-12 vs the 16-18 of the fighter. They also have far fewer hit points - and firebolt does 1d10 damage, while a duelist with a spear is doing 1d6+5. Meanwhile Second Wind and Action Surge are each worth a first level spell per short rest at this tier. Even the cleric, despite a solid AC, is behind. And literally the only problem with the spear and shield hoplite is that it's not min-maxed and there are better fighters. That and the apprentice levels are apprentice levels. At levels 3-4 the 7-8 1st and 2nd level spells bring the sorcerer and wizard into the game. But a [I]good[/I] fighter subclass (i.e. not like the Champion) can keep up as well as having a vastly better base chassis. And the fighter's lead in combat is enough over the non-martials and especially the arcane casters in tier 1 that it doesn't really matter that they're not great out of combat. And the archetypes are mostly fine [I]for most low level fighters[/I]. The fighter does what it claims from level 1 to level 11. And a lot of archetypes either seriously overlap or are tweaks of each other. But yes the fighters need more. And none of them are great tactical fighters. The key problem is that to cover the higher level expressions of an archetype you need more detail. The last [I]new[/I] ability a fighter gets from their class is either Indomitable at level 9 or More Attacks Than Anyone Else at level 11 (which makes a fine tier 2 capstone one level late). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top