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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="doctorbadwolf" data-source="post: 8677766" data-attributes="member: 6704184"><p>would you be interested in trying to build a small set of "optional variant features" in the style of Tasha's to address what you see as the problem? </p><p></p><p>if so, what do you think the amount of room to add to the fighter is, before changing or replacing anything? 1 feat or so before level 10, and and 2-3 more spread over the remaining 10 levels, would be my eyeball it and hope for the best estimate. </p><p></p><p>From there i think slight expansion of what the primary class abilities can be used to do would be a big help. </p><p></p><p>My goal would be to figure out a set of options that "fix" the issue without requiring a rewrite. </p><p></p><p>My biggest idea for the feat equivelent optional additional feature would be d6 superiority dice that can normally only be used to add to damage rolls, saving throws, or ability checks. Probably PB/Long Rest. You still have to take a fighting style, feat, or subclass to get manuevers, but you have a limited resource that can be used in and out of combat to simply make you more capable of pushing harder to get the job done, which i think is a good meta-niche for the fighter.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8677766, member: 6704184"] would you be interested in trying to build a small set of "optional variant features" in the style of Tasha's to address what you see as the problem? if so, what do you think the amount of room to add to the fighter is, before changing or replacing anything? 1 feat or so before level 10, and and 2-3 more spread over the remaining 10 levels, would be my eyeball it and hope for the best estimate. From there i think slight expansion of what the primary class abilities can be used to do would be a big help. My goal would be to figure out a set of options that "fix" the issue without requiring a rewrite. My biggest idea for the feat equivelent optional additional feature would be d6 superiority dice that can normally only be used to add to damage rolls, saving throws, or ability checks. Probably PB/Long Rest. You still have to take a fighting style, feat, or subclass to get manuevers, but you have a limited resource that can be used in and out of combat to simply make you more capable of pushing harder to get the job done, which i think is a good meta-niche for the fighter. [/QUOTE]
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Community
General Tabletop Discussion
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A critique and review of the Fighter class
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