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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Bill Zebub" data-source="post: 8677771" data-attributes="member: 7031982"><p>Except it's wrapped up in all this rhetoric about how terrible the Fighter is, and how WotC either hates martials or is incompetent. Given the reality that lots and lots of people really enjoy the Fighter, it really is just your preference. And all the complaining just drives people away. (Maybe you haven't noticed, but I'm just about the only person left in the thread who isn't in the "Fighter sucks/WotC hates martials" camp. I think everybody else gave up.)</p><p></p><p>I'd love to engage in design discussions, but honestly it feels like participating without strongly disagreeing with the premises is somehow joining the pile-on.</p><p></p><p>For example, I thought this was an interesting point, buried in "no your solution doesn't work because all four of these things absolutely must be addressed" (pro tip on interpersonal communication: "that's a good start" works better than "that's insufficient so you fail")</p><p></p><p></p><p></p><p>It would be fun to brainstorm new abilities, unique to the Fighter, that served this purpose. (With the caveat that "martial characters mostly have unchanged speed" appears to be wrong: rogue, monk, and barbarian all have increased movement of various flavors.). But can we do it from a position of "hey let's think of cool abilities for house rules" not "this is absolutely necessary because the fighter sucks."?</p><p></p><p>Since two classes already have increased speed, I wouldn't want to just replicate that. How about increased jumping distance, and as a bonus action you can jump without it counting toward your movement? So you can run 30', then jump 30' more and whack WotC's little pet wizard four times. Plus there's OOC combat utility in just being able to jump longer distances.</p><p></p><p>And maybe [USER=67338]@GMforPowergamers[/USER] was right, and that could be included in my earlier proposal, when you choose Strength as one of your heroic ability scores.</p><p></p><p>(Another idea on messaging: instead of "no you are wrong the Fighter sucks and if you enjoy it you're a noob" it could be "just think how much more you'd enjoy Fighter with these ideas".)</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8677771, member: 7031982"] Except it's wrapped up in all this rhetoric about how terrible the Fighter is, and how WotC either hates martials or is incompetent. Given the reality that lots and lots of people really enjoy the Fighter, it really is just your preference. And all the complaining just drives people away. (Maybe you haven't noticed, but I'm just about the only person left in the thread who isn't in the "Fighter sucks/WotC hates martials" camp. I think everybody else gave up.) I'd love to engage in design discussions, but honestly it feels like participating without strongly disagreeing with the premises is somehow joining the pile-on. For example, I thought this was an interesting point, buried in "no your solution doesn't work because all four of these things absolutely must be addressed" (pro tip on interpersonal communication: "that's a good start" works better than "that's insufficient so you fail") It would be fun to brainstorm new abilities, unique to the Fighter, that served this purpose. (With the caveat that "martial characters mostly have unchanged speed" appears to be wrong: rogue, monk, and barbarian all have increased movement of various flavors.). But can we do it from a position of "hey let's think of cool abilities for house rules" not "this is absolutely necessary because the fighter sucks."? Since two classes already have increased speed, I wouldn't want to just replicate that. How about increased jumping distance, and as a bonus action you can jump without it counting toward your movement? So you can run 30', then jump 30' more and whack WotC's little pet wizard four times. Plus there's OOC combat utility in just being able to jump longer distances. And maybe [USER=67338]@GMforPowergamers[/USER] was right, and that could be included in my earlier proposal, when you choose Strength as one of your heroic ability scores. (Another idea on messaging: instead of "no you are wrong the Fighter sucks and if you enjoy it you're a noob" it could be "just think how much more you'd enjoy Fighter with these ideas".) [/QUOTE]
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A critique and review of the Fighter class
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