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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="Neonchameleon" data-source="post: 8677784" data-attributes="member: 87792"><p>Not disputing that the level 1 hexblade is OP (and cherry picked); the Hex Warrior abilities of medium armour, shield proficiency, and the Cha to hit and damage should sit on the Pact of the Blade; it's a patch that makes for a ludicrously good one level dip. And you underrate Second Wind - 6.5hp healed as a bonus action at L1 is definitely in Healing Word territory. The warlock is also weird in its casting; it's intended as a semi-caster.</p><p></p><p>And I absolutely hope the 2024 reboot puts Hex Warrior onto the Pact of the Blade and errata's it off the hexblade. (Also keeping it away from paladins, bards, and sorcerers unless they want to go for three rather than one level).</p><p></p><p>WTF? 1d10 has a range of 1-10 and an average of 5.5. 1d6+5 has a range of 6-11 and an average of 8.5. The spear fighter does more than 50% more damage, its lowest possible damage is above the average of the firebolt, and it has a 1/3 chance of doing <em>at least</em> the maximum possible of the fire bolt.</p><p></p><p>There is no world in which 1d10 is equal to 1d6+5. The only "huge range" involved is a 50% chance of rolling less than the minimum of the 1d6+5.</p><p></p><p>You generally get a new ability out of your extra feat. But yes there is an issue here. A fighter with a good subclass gets two big abilities at level 7 and 10 (and with a bad subclass doesn't) and a bonus at level 6. The fighter's fine in tier 2 - but I wouldn't go further than calling them fine and heavily dependent on their subclass (not that I mind heavy subclass dependence).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8677784, member: 87792"] Not disputing that the level 1 hexblade is OP (and cherry picked); the Hex Warrior abilities of medium armour, shield proficiency, and the Cha to hit and damage should sit on the Pact of the Blade; it's a patch that makes for a ludicrously good one level dip. And you underrate Second Wind - 6.5hp healed as a bonus action at L1 is definitely in Healing Word territory. The warlock is also weird in its casting; it's intended as a semi-caster. And I absolutely hope the 2024 reboot puts Hex Warrior onto the Pact of the Blade and errata's it off the hexblade. (Also keeping it away from paladins, bards, and sorcerers unless they want to go for three rather than one level). WTF? 1d10 has a range of 1-10 and an average of 5.5. 1d6+5 has a range of 6-11 and an average of 8.5. The spear fighter does more than 50% more damage, its lowest possible damage is above the average of the firebolt, and it has a 1/3 chance of doing [I]at least[/I] the maximum possible of the fire bolt. There is no world in which 1d10 is equal to 1d6+5. The only "huge range" involved is a 50% chance of rolling less than the minimum of the 1d6+5. You generally get a new ability out of your extra feat. But yes there is an issue here. A fighter with a good subclass gets two big abilities at level 7 and 10 (and with a bad subclass doesn't) and a bonus at level 6. The fighter's fine in tier 2 - but I wouldn't go further than calling them fine and heavily dependent on their subclass (not that I mind heavy subclass dependence). [/QUOTE]
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A critique and review of the Fighter class
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