Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 8679283" data-attributes="member: 6877472"><p>I guess there is a point about telling people they only get half the game to play with. I've just had to hear a lot of "old school types" (ironic since, I think by now, <strong>I'm </strong>considered an old school type) go on about how the game is best if it never gets to anything close to high level, and of course, the fact that most games never get to high level anyways.</p><p></p><p>I shouldn't express the idea that people who want "regular guy Fighter" should be excluded from high level play, sorry about that. But it does feel like at some point, "regular guy" should <strong>stop </strong>being regular guy, as he is exposed to the wacky weirdness of the typical D&D setting, strange training routines, artifacts, buff spells warping his flesh, and the typical Gygaxian tricks and traps changing his alignment, abilities, and maybe even his gender!*</p><p></p><p>Or, if you were around during the 3e days, all the people touting E6 as balanced game play. Personally, I would have made the "classic Fighter" a subclass, not the chassis of the class. Certainly, we see most Fighter subclasses are all about doing things that are out of the ordinary, but they are limited by subclass design usually only granting 3ish main abilities and a ribbon or two.</p><p></p><p>*Disclaimer: only with the permission of the player. I outgrew thinking the whole "haha, your Fighter has breasts now" was funny by the 8th grade.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8679283, member: 6877472"] I guess there is a point about telling people they only get half the game to play with. I've just had to hear a lot of "old school types" (ironic since, I think by now, [B]I'm [/B]considered an old school type) go on about how the game is best if it never gets to anything close to high level, and of course, the fact that most games never get to high level anyways. I shouldn't express the idea that people who want "regular guy Fighter" should be excluded from high level play, sorry about that. But it does feel like at some point, "regular guy" should [B]stop [/B]being regular guy, as he is exposed to the wacky weirdness of the typical D&D setting, strange training routines, artifacts, buff spells warping his flesh, and the typical Gygaxian tricks and traps changing his alignment, abilities, and maybe even his gender!* Or, if you were around during the 3e days, all the people touting E6 as balanced game play. Personally, I would have made the "classic Fighter" a subclass, not the chassis of the class. Certainly, we see most Fighter subclasses are all about doing things that are out of the ordinary, but they are limited by subclass design usually only granting 3ish main abilities and a ribbon or two. *Disclaimer: only with the permission of the player. I outgrew thinking the whole "haha, your Fighter has breasts now" was funny by the 8th grade. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
Top