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A critique and review of the Fighter class
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<blockquote data-quote="James Gasik" data-source="post: 8681943" data-attributes="member: 6877472"><p>Although whether or not DM's used random magic tables is subject to debate. Or whether or not you used published adventures, which generally had more magic items than the treasure tables would allot for, but did, in fact, have a glut of +1 longswords and potions of healing.</p><p></p><p>Most DM's I know used the "haha nope" technique. If they did use random treasures, if they rolled something they knew would disrupt the game, guess what? They rolled again.</p><p></p><p>I had a DM who insisted on random rolls all the time, and this came to a head when the Deck of Many Things hit play, and my character drew the card (The Key, I believe) that gave him a magic weapon.</p><p></p><p>The resulting +5 quarterstaff made my Wizard a terror in melee combat, to the point I didn't need to bother with lower level offensive spells!</p><p></p><p>I should mention further that this was a game set in Taladas (Krynn's other continent), so I was a Minotaur Wizard with 19 Strength to begin with...</p><p></p><p>Anyways, I'm pretty sure after that, my DM switched to the "haha, no" school of thought. Or just picked out magic items to be found.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8681943, member: 6877472"] Although whether or not DM's used random magic tables is subject to debate. Or whether or not you used published adventures, which generally had more magic items than the treasure tables would allot for, but did, in fact, have a glut of +1 longswords and potions of healing. Most DM's I know used the "haha nope" technique. If they did use random treasures, if they rolled something they knew would disrupt the game, guess what? They rolled again. I had a DM who insisted on random rolls all the time, and this came to a head when the Deck of Many Things hit play, and my character drew the card (The Key, I believe) that gave him a magic weapon. The resulting +5 quarterstaff made my Wizard a terror in melee combat, to the point I didn't need to bother with lower level offensive spells! I should mention further that this was a game set in Taladas (Krynn's other continent), so I was a Minotaur Wizard with 19 Strength to begin with... Anyways, I'm pretty sure after that, my DM switched to the "haha, no" school of thought. Or just picked out magic items to be found. [/QUOTE]
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A critique and review of the Fighter class
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