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General Tabletop Discussion
*Dungeons & Dragons
A critique and review of the Fighter class
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<blockquote data-quote="lingual" data-source="post: 8681967" data-attributes="member: 6983889"><p>Casters were very weirdly balanced in older editions. Magic-Users were very fragile since you needed a much high Dexterity to even get an AC bonus. AND that AC bonus did not count if you were casting a spell. Spells were pretty hard to cast as the casting times increased as the spells got more powerful. You take any damage that round and the spell would fizzle. At high level, magic resistance would factor in - which was very hard to overcome. If you got targeted, there was a very high chance that you (and even if you won initiative) - you would probably get hit and lose the spell slot. You basically had to win initiative by the casting time divided by six - and it was a 6 sided die for initiative. A fireball took 18bsefonds to cast. 5 low level Drow could easily destroy a high level wizard. The wizard really needed front line martials for protection.</p><p></p><p>You really did get the feeling you were were squishy and needed fighters to protect you. I do like the pseudo-Vancian and more "well rounded" approach of 5e - which gives players more freedom to pick classes without gimping the party.</p></blockquote><p></p>
[QUOTE="lingual, post: 8681967, member: 6983889"] Casters were very weirdly balanced in older editions. Magic-Users were very fragile since you needed a much high Dexterity to even get an AC bonus. AND that AC bonus did not count if you were casting a spell. Spells were pretty hard to cast as the casting times increased as the spells got more powerful. You take any damage that round and the spell would fizzle. At high level, magic resistance would factor in - which was very hard to overcome. If you got targeted, there was a very high chance that you (and even if you won initiative) - you would probably get hit and lose the spell slot. You basically had to win initiative by the casting time divided by six - and it was a 6 sided die for initiative. A fireball took 18bsefonds to cast. 5 low level Drow could easily destroy a high level wizard. The wizard really needed front line martials for protection. You really did get the feeling you were were squishy and needed fighters to protect you. I do like the pseudo-Vancian and more "well rounded" approach of 5e - which gives players more freedom to pick classes without gimping the party. [/QUOTE]
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A critique and review of the Fighter class
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