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A Crunchy Take On Conan From Modiphius Entertainment
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<blockquote data-quote="DerKastellan" data-source="post: 7740126" data-attributes="member: 6902208"><p>This is certainly right now the crunchiest 2d20 game. I also ran Star Trek Adventures first which helped me pin down the basics, but Conan added its fair share of crunch to make combat interesting.</p><p></p><p>Some slight criticism is warranted to some products - like for example the GM screen. It has a list of all the special actions you can take in combat - but doesn't give a short summary of how to do that. Like an exploit action is "do an awareness D1 test, gain X Y Z". Text passages from the main books are included verbatim in supplements. Some setting information is highly repetitive and confusing. And pinning down how a rule or skill is supposed to work - looking at you, Sorcery and Alchemy - requires research among meager online resources. And you get 0 advice for building combat encounters of different difficulty.</p><p></p><p>BUT...</p><p></p><p>I love this game! Its setting is very interesting, its mechanics very versatile, and playing it is very engaging. Expansion hardcovers are super cheap and all the books in the line look great. I supported the KS for the digital and find myself now picking up the print to collect (and play).</p></blockquote><p></p>
[QUOTE="DerKastellan, post: 7740126, member: 6902208"] This is certainly right now the crunchiest 2d20 game. I also ran Star Trek Adventures first which helped me pin down the basics, but Conan added its fair share of crunch to make combat interesting. Some slight criticism is warranted to some products - like for example the GM screen. It has a list of all the special actions you can take in combat - but doesn't give a short summary of how to do that. Like an exploit action is "do an awareness D1 test, gain X Y Z". Text passages from the main books are included verbatim in supplements. Some setting information is highly repetitive and confusing. And pinning down how a rule or skill is supposed to work - looking at you, Sorcery and Alchemy - requires research among meager online resources. And you get 0 advice for building combat encounters of different difficulty. BUT... I love this game! Its setting is very interesting, its mechanics very versatile, and playing it is very engaging. Expansion hardcovers are super cheap and all the books in the line look great. I supported the KS for the digital and find myself now picking up the print to collect (and play). [/QUOTE]
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